Samurai Discussion
It seems like some of us are pretty excited about Samurai class right now but i dont think it is a good idea to talk about SKUME stuff in Chuzzle post( @mylifeisfunny ). So let us be civil and discuss about this topic in a Solomon post. I got plenty of idea for samurai and would love to discuss with any of you guys. So please, share your idea here and hope if these idea help Mr. Raptis create Samurai in near future.
P.S. here are my design of Samurai: http://www.raptisoft-forums.com/discussion/828/designing-samurai-for-fun#latest
Additional info about Samurai:
1. it will not have any magic stuff
2. very fast
3. mix of rouge and paladin in some way
Comments
Samurai were pretty well educated (mostly on military strategy), and often served as Officers in the armies.
So how about an attack that weakens the enemy in some way?
Or a battle cry to inspire your allies (and yourself)?
Maybe even a passive leadership aura.
I know the team buffs are meant for the bard, but still.
I see!
Although - how about making Rally/Disband based on wether Samurai has Yumi or Katana equipped?
That way, when katana is equipped, it is easier for allies to follow Samurai into the enemies, and when yumi is equipped, it is easier to run in there as well, as the Samurai will probably stay back with his longbow.
I also thought of that too but I felt there may be time when you want to disband while holding katana. Come to think of it, I think you are right because you would mostly want your teammates to be close when you have your katana out and having an additional button to press is an unnecessary complexity.
Okami is more like kassadin in playstyle wise than yasuo. You can use 1sec shunpo multiple times but it is not really infinite due to limited amount of ki just like kassadin’s r. Yasha, on the other hand, has infinite dashes and high attack speed.