Mage Rework Suggestion: Arcane, Body, Mind
1. Meditation: Mana regen also increases even if you attack as long as you do not move. When not moving and attacking, health regen also increases as well.
2. Magic Circle: slow increased from 50%/60%/70% to 60%/80%/100%. Mana boost increased as level increases (cannot give exact number for this one because I do not know the exact mana boost it gives originally)
3. Magic Shield: deleted and each school of spell has its unique defense secondary.
4. Battle Mage: Changed from 10%/15%/20%/25%/30%/35%/40% to 5%/10%/15%/20%/25%
5. Channel Mana: changed from 25%/50%/75%/100%/125% to 75%/100%/125%/150%/175%. Channel Mana's regen bonus gets halved when attacking and 1.5 second after attacking .
5. Mana Barrier (new): casting a secondary spell with cost of 100 mana or more grant temporary shield equal to its mana cost for 5/7/10 seconds.
6. Resist Posion: Removed due to its ineffectiveness and not fitting to the characteristic of mage.
7. Sympathetic Overdrive (new): When you receive a damage that decreases your health below 25%, you instantly recharge all secondary skills and gain 400% bonus mana regen for 1.5 seconds. Has cooldown of 160/120/80 seconds
Comment: Because I put mana generator skills in each school of magic, I nerfed on Battle mage and Channel Mana. Also, Magic Shield is also gone because like I have said in 2 years ago, it is a problematic skill (go look up that post if you want more detail). It is now replaced with a defensive skill for each school of magic. Other than that, rest of them are just minor tweaks that are pretty self-explanatory.
Comments
Make it so Mana Up also increases the base mana regeneration rate. The increasing value is the square-rooted value by which Mana Up increases the base max mana, for example if character’s current Mana Up gives him +300 max mana, effectively quadrupling his max mana, Mana Up also doubles the base mana regeneration rate. With the current Man Up values this will give us increasing of mana regeneration by 1.4/1.7/2/2.2/2.4/2.6/2.8/3
I think it would be really neat if there was something like channel mana, but for health; it would increase the rate at which you heal. Also, I think it would be neat if there was some upgrade that boosted the amount of mana you gained while you were using mana. Something to counteract this: "Don't forget that your mana regen bonus from channel mana gets halved when you attack." from what Peppermaster said above.
After looking at it again, I think frostbite's mana generation is theoretically too low. It should be more like 5% of max mana per enemy hit and 50% of max mana for boss. I was kind of afraid to give too much mana regen after I made burn(fire mana regen) too op so I gave it too little.