SKUME Questionnaire
Dear solomon fans who are still here waiting,
Well since there aren't much to talk about skume, I think it would be best to ask you guys your opinions on what you guys expect for skume. Hopefully when he comes back, he may see what we have said here and take notes on it.
1. What do you think is the most problematic skills in solomon's keep in terms of balance?
2. What is the thing that you absolutely want skume to keep from original keep? (pun intended)
3. What is the spell you like most in keep?
4. What kind of gameplay changes does skume needs?
5. What games do you think are good reference in making skume better?
6. List skills do you think need buff or rework. What would you do to fix them?
7. What kind of visual and musical changes do you expect from skume?
8. What kind of lore bits do you wish to find out in skume?
9. Any other suggestions? (other than when does it come out which we should all know if we are a hardcore solomon fan someday)
Comments
2. The way the difficulties work is really nice, so even though it doesn’t make much lore sense, I would keep either that or some similar newgame+ mode.
3. Honestly, hard to choose. I might have to go for flame lash, since it just feels so powerful when it’s levelled up well, but all the primaries feel very nice on their own (as long as your fireball has explosion)
4. The only thing I can think of would be some better way to get that last room you missed on the other side of the floor before proceeding. Not sure how best to do that, since as he’s said, fast travel points all over the place can ruin immersion.
5. There’s a little known but great game which I think SKUME should take a lot of inspiration from. It’s called Solomon’s Keep, and is made by Raptisoft.
6. Steam jet, health up, mana up, (is the poison resist one in SK, or just in SB?), ring of fire, poison cloud, and I feel like there might’ve been another damaging secondary.
7. Honestly, I’d be fine with anything from looking almost exactly like SK to looking like Path of Exile, as long as the general feel of the visuals still fits the tone of the game well. As for the sound, I’d love higher quality versions of the same music, but the nostalgia alone would be plenty even if all the sounds are just copy-pasted.
8. Whatever he feels like telling us! It’s his world, he gets to decide what we know about it.
9. Just keep the spirit of Solomon alive (the figurative spirit, hopefully his ghost dies shortly after he does), and I feel confident SKUME will be great when it does eventually come out!
2: I really liked the outside sections, where you walk across tower balconies. I know it's already confirmed in SKUME, (screenshots, after all) but I would love to see some linear outside fight sequences explored in-depth.
3: It's not in Keep, but I *loved* the earth spells. I know a lot of people say they're useless (and I agree without some balancing), but I loved the mechanic. It encouraged some strategic thinking instead of 'shoot at closest enemy.'
4: In the later stages of the game, it takes a while to kill enemies and you get essentially one shot when they get you. I think the late game needs some balancing. Also would love to see a balcony section where a ton of enemies flood behind you and it's a race to the exit.
5: I don't play rpgs, so I don't have any references.
6: Magic shield needs some help. (No clue how to fix that.) Um, (I'm too used to Dark lol). Ooh. Acid rain. That needs some serious help. As of right now, it's kid's stuff. Give it critical damage or something.
7: I've seen what you're done already and can't imagine anything better. Looks incredible. I would love to have the game music in its standard tracker format, though. :)
8: I would like to know the rest of the story of Dark. Iirc, Dark has a different archchancelor from Keep, and I'd love to know why. I'd also like to find out what happens to Sirius after he wins. And I'd especially like to hear the story of how the character in Dark meets his end at Solomon's hands. I'm assuming that the Dark characher's death triggers King Charles to fight Solomon, and I'd love to hear about that battle. (Besides the implied: he lost) is Charles dead, and if so, why does he look more like a human than a skeleton? Finally, please confirm that Solomon's endless supply of enemies comes from him reanimating them. XD
9: No other suggestions! I'm really looking forward to it!