Fomb

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Fomb
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  • Great level.  Good job!
  • This is a good point by Kyleseglin, though it isn't just a screen size issue, it's a glitch.  I think it started when the removal apps showed up.  It's not just apps on the pause screen, it's also certain blocks (like the gray bomb block) that shows…
  • I gave a brief rundown of the trick in the post New Trick - Ropeclimb. http://www.raptisoft-forums.com/discussion/63/new-trick-rope-climb#latest
  • Oh, and I really like Dahlo's idea of the floating blocks.  Could be an east/west set and a north/south set.  Could create some really fun levels that require destroying blocks to free the floater to get it into the right portion of the level.
  • I honestly would suggest leaving it in.  It's a non-obvious way to get around replaying a level for serious level designers.  I have a couple of levels (Fomb's Last Level, or Klingon Wants Kitty, for example) that can take a good hour to play throug…
  • Move the robot to the kitty (or vice versa), play level, then move them back.  The level is considered completed even if it isn't possible to actually beat the level.  Really only a good idea if a level one makes is really long and a change is made …
  • As for ranking/user suggestions, I find the rating system a little...unrevealing as to what constitutes a good level.  I know it's subjective and a true metric is impossible, but I think something that could really help would be two sets of rankings…
  • Oh, and I can't believe I forgot to mention what I think would be simple update.  The ability to view the map while testing a level in the level editor.  Especially for complicated levels, it would help a lot and cut down on people (myself included)…
  • Yeah, I just figured this one out recently.  It does ruin (potentially) a couple of my other levels...the ones where you have to melt the wrong doors before you trigger the right one.  But dubble and trapple cross are the only ones I've designed lik…
  • That's very sweet of you to suggest a kickstarter, I appreciate it, but nobody should have to spend their money on something for me.  I'll make levels as long as my phone lasts.  Thanks for the support.
  • You are right about the exploding blocks.  That would ruin a few really good levels.  Hadn't thought of that.  I like the elevating block idea too.  Could be horizontal and vertical. I left one idea I had out.  Invisible blocks:  These are blocks th…
  • Thanks!  :)
  • Update Ideas:  Part Two.ultimate weapon app:  all blocks are destroyable.  laser turret block:  fire at anything passing their directional boundary.  Instant death.  Or perhaps fire in timed bursts that have to be calculated for passage.  Coupled wi…
  • Update ideas: Part One. These are a lot of ideas on an update (or two), but I figure I might as well share and see what everyone thinks. Invincible versions of the monster set.  Once the gun is acquired monsters lose a lot of they’re scariness.  Wi…
  • I would hope this trick is not device dependent, but I guess I don't really know.  I'll give you a hint.  The trick here is similar to a trick that can instantly make a non-functioning teleporter, functional.
  • Also, I would second the sentiment on ridding the barriers of their passibility.  I know that many players agree with me that all of these little glitches are really what makes the game magical.  I know the barriers do not operate as intended, but t…
  • Yeah, I was wanting the Light Ladder and the Rope Climb to be somewhat instructive as to doing the wall climb.  You can make the climb happen more or less without fault (or at least with only a couple of tries) by thinking about it like the lava tri…
  • After getting the double jump, you have to float over to the far right teleporter, but do so that you can use your second jump to give you a split second longer in the teleporter beam.