Tears_Of_Asariel
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- Tears_Of_Asariel
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Comments
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*nods* Tis the power he wields over us... we are helpless but to bide our time and await the second coming...
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dont put too much pressure on him dusk lol... but yes... millions and millions of us are waiting for the coming of SK O_O
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yea ice is definitly the best all around spell, it does lack slightly in single target dps (vs a boss or a low number of high hp mobs) but it can deal damage to an infinite? number of mobs simultaniously and controlling them by keeping them pushed b…
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nice, cant wait to see it when its finally playable =D whats going on with steam greenlight btw? i remember you saying you didnt know all the details about it, did you get those hammered out? or is it a no go?
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the necromancer wont be immediately playable though right? its just going to be the basic mage + pally when its first released? then as long as feedback and everything is good you push on for more classes, or will the necromancer be available aswell…
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that mask + heart enemy sounds nice, basically anything to stop the tedium of " run around in circles firing at the closest/largest chunk of enemies, something that takes some active strategy to defeat would be a nice upgrade
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i see both pros and cons to that echo, i personally would like that, give more danger and challenge to the game, there would be no "safe" spot to recoup mana and life, your behind enemy lines. i think rapti said something a while back that the new s…
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hmm.... carefull with how you balance that then.. will be easy to make it so that you basically force one person to be a cleric if its too hard, or if its too easy, a cleric will be useless and people will just grab another dps instead.. unless you …
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hmm... i wouldnt exactly call that a healer, more of a necromancer, draining the life from his victims to sustain himself and his creations. i do however like the idea of a support role in multiplayer, maybe something that can be rolled into the dru…
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id like some form of a toggled/triggered berzerk... but the controlls reversing just dosent make sense to me.. i dont think of berzerk as being confused at all (for reversed controlls) i think of it more as you have so much adrenalin and rage coursi…
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i definitly like that kind of setup in a game, i want side quest to be exactly that, a side quest, not something that will stop me if i dont do it, and if im going to invest time into trying to do it, i want it to be a challenge, not just something …
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in the first paragraph it says you can reach him through twitter or the official thread, i dont claim to know how twitter works as ive never used it, but im sure you could reach him through a pm on the thread
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take a screenshot of the game (home and power keys on iphone) then get it onto the computer (via email or through linking ur phone to the computer) then theres a button called "insert image" in the chat box here, click that, add the picture, and tha…
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might become an issue with collision though, if its in a mob of monsters. i definitly agree with the more strategy thing, thats one of the reasons why i liked playing games like dark souls, as the dificulty increased, the enemies didnt just get stro…
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maybe use the key to get you back to town? altho that might not work cuz you might not be able to walk to the portal :/
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i just loved the random appearance of solomon with his scythe and then running away laughing.. first time that happened i was thinking it was some surprise boss battle that i was totally unprepared for
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yea, i dont work in the building that collapsed, although i do work with them, i work 2 doors down from them... but they left just before it collapsed to go to lunch, i tease them saying they slammed the door so hard they made the place fall down lol
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had some irl stuff happening, so i havent been able to comment much, and i remembered this little joke that was played on me... funny thing is tho, the building where i work did just collapse last Wednesday lol... one of the reasons i havent been on…
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i like that idea, but it probably wont be released now with the game, but possibly when rapti patches it for the other classes he intends on implementing. the mob would be too hard to do i think tho
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yea, i didnt know that there was a phenomenon like that, but i definitly know what you mean, i recently wrote a guide for a game as i was playing it, and it was taking a long time and a friend told me to post what i had, then just update it as i wen…
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no beta yet, im sure rapti will post a link to a beta when it becomes available "Somehow a Paladin looks a lot less capable compared to a Wizard. Hope I'm not discriminating lol" -i feel the same way, but then again in any game ive played, if a mage…
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not entirely sure that would work out too good lol.. solomon is just a little too... dark.. for the sickeningly cute cubic castles.
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love the name, and the trusty stick in the backpack lol
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its hard not to guess at whats going to happen, were all eagerly awaiting it :P
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no need to rush, family comes first, we all understand, post when your ready or if need be skip this week entirely. hope everything is ok
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jsyk.. i dont think 2 100% exp rings stack... pretty sure i tested it before and had no increased effect after 100% (although the bonus exp from reforging DOES seem to go beyond the 100%.. i just cant be sure enough and i dont have the patience to t…
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it looks like the spike trap thats supposed to be harming you, is (somewhat) protecting you by forming a barrier that the zombies cant cross... i see more strategy =o
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*keeps fingers crossed* i hope we will have a playable version soon =D
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that would definitely add a nice touch to it echo, although i think these might all be just pipe dreams and reverie's.. might see them in an update or when he adds the other classes, but for its core im assuming hes not gunna change much/anything
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in general fantasy lore, charms dont actually "control" you, they alter your senses, so with that in mind you could make a succubus that alteres the appearance of the enemies temporarily.. making an infernal look like a simple skeleton (therefore le…