vvllaadd99
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- vvllaadd99
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Comments
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They did displacer beasts once in Baldurs gate dark alliance. They simply just made them invisible creatures that would sometimes reappear when hit. They were also found near water so you could watch the ripples. they get to them around 2:10
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solomon hurt itself in its confusion!
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"stay a while, and listen"
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Or mess with them, and say the 32nd XD
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Rapti, you should make a floating banner for the top of the page saying "no known release date for solomon, updates on mondays" so people are less inclined to ask
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Oh cool! can I make a deal? I wanna pay $60!
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:D That is the greatest idea ive seen yet! (Not that the other things are bad, this one just takes the cake!)
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If there's tetris inventory, please tell me you will actually be able to flip items. Ive always hated that games dont let you
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Yea! That was one of the best features of diablo 1!
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Soil on earth is called earth, therefore soil on mars is called mars. "when suddenly, a pile of mars fell down on him" becasue why not
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I say dont worry if wizards have more skills, so long as multiclassing wont be a headache IF it even will exist. On another note, will there be a possibility of an unholy paladin tree? A paladin that follows the edicts of some shadier deity?
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just to simply agree with posts (such as the one above I second), a like style button should be implemented into this forum
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I second DuckEcho's great notion, at least with the item personalities.
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Ah, evil villains and their excess barrels. Maybe make some explosive, that look very similar so that the player may accidentally blow themselves up, or kill an extra baddie or two. On that note, maybe water patches, where things in it take extra li…
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I have a job at a dollar store now, and spend most my time playing bloodborne or the dark souls 2 rerelease
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In ye olde mythology, a pentagram was actually a protective charm against devils. The church in its wide power of changing history made everyone think differently. (Although in a necromancer's home, a protective ward against evils seems appropriate,…
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I like this idea, and may I suggest: heavy armors reduce movement speed, unless you have a specific perk (assuming armors can be found)
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Mayhap going to a bookstore and browsing the Dungeons and dragons players manual will help inspire some new skills?
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sorry for the double post, but in regards to upbeat songs for dying:
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...but necromancers are wizards, just specialized ones.... You should do more such specializations!!
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Once you announce the greenlight, I will get as many people to support as I can muster!
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Traps could be an option though, no?
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So long as dungeons and monster layout randomize, it should be just like keep (better, if bosses randomize!)
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Thanks! That sounds like a great plan!
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My soul can finally be at ease! Thank you great gods of gaming for answering my prayers! Glad to see all are alive again! Id have joined back sooner but my link was faulty because of the new forum