My third Samurai design

So sekiro came out few days and after watching many streamers writhing in pain I had a good idea for Samurai design that may fit perfectly in Solomon game while meeting the requirement that Raptisoft has presented(no mage-like feeling, fast, between paladin and rouge). This one is very different from what I have initially designed so don't think its just some minor adjustment. 

General info

1. Samurai has two main resources: health and stamina
2. Stamina is used to do basic attack that is does not use Teppo(gun), run, and do other actions.
3. Samurai has two main weapons(Katana and Yari) and two sub weapons(Yumi and Teppo)
4. Samurai has one innate secondary skills: switch weapon. Switch weapon switches your main to sub weapon and vice versa. 
5. Samurai can also run when double tapping movement key and holding the movement key. This slowly drains stamina and you cannot run once you have no stamina.
6. Stamina slowly regens similar manner of mana but stamina regen increases when you don't move or basic attack that is does not uses Teppo.
7. Katana is a sword that has fast attack speed, smaller slash radius, smaller knockback, lower attack, and lower stamina cost. Yari is a spear that has slow attack, larger slash radius, huge knockback, higher attack, and higher stamina cost. 
8. Yumi is a bow and works like some sort of charge attack: You basically hold attack key to charge arrow and release to shoot decently fast arrow that hits the first enemy. Charging drains stamina similar to how earth uses mana.
9. Teppo is a gun(arquebus) that does not require no charging, instant speed similar to how fast lightning hits target, less accurate, has very long cooldown until it is available for next attack, ignores barrier and resistance, and has no stamina cost.

Skill set

Hagane
Parry: main weapon now deflects projectiles and nullify melee attack when attack at the right moment.
Tetsujin: Decrease knockback taken and duration of any negative effect you take.
Break Rank: fully charged yumi shot and teppo shot knocks enemy back and slows significantly for short period of time.
Crushing Strike: Every fourth main weapon attack, deals area damage, more knockback, and more damage.
Steel Rain: sub weapon now shoot additional projectile(+1 per skill for yumi and +2 per skill for teppo) but also increase sub weapon spread
Steel Tempest(active skill): Your main weapon can now deflect magical projectiles. Using steel tempest makes you unleash a gust of wind that travels forward that deals damage. If you have deflected magical projectiles few seconds before using steel tempest, your steal tempst deals more damage. Require 10 points on Parry to learn this.
  
Shura(all shura skills will lower max health per skill point you put in)
Forbidden Art: Gluttony: Killing non-minion enemy heals Samurai's health and stamina.
Forbidden Art: Horror: Nearby enemies deals less damage 
Forbidden Art: Madness: You gains bonus resistance, health regen, stamina regen, and attack speed based on your missing health.
Forbidden Art: False Dragon(active skill): After 1 second delay. spend 50% of current health and current stamina to unleash a thunderstrike which stuns enemies nearby and deals damage.
Forbidden Art: Undying: You now have new resource called life orb. When you die, you revive while temporarily capping your max health(similar to how firewalker caps max mana) and consuming life orb. You can regain the capped max health and life orb as you kill non-minions(thing that bosses did not spawn). Requires 10 skill points on Forbidden Art: Gluttony to learn this.

Okami
Ittoryodan: Using main weapon while running makes you to dash forward and slash enemies. This deals extra damage.
Charge Order: Increase movement speed to all allies and self while running.
Shingan: Decrease sub weapon spread and show enemy projectile trajectory.
Kamaitachi: Increase your main weapons' attack width and length.
Wolf's Mark: Enemy hit by sub weapon receive additional damage.
Tsubamegaeshi: Your attacks now has chance to attack additionally per attack. Require 10 points on Yari mastery or Katana Mastery.
Bushido
Katana Mastery: Increase attack speed and damage. 
Yari Mastery: Increase attack speed and knockback and damage
Yumi Mastery: Decrease charge rate and stamina cost and damage
Teppo Mastery: Reduce teppo cooldown and damage
Meikyoshisui: Increase Stamina regen while not attacking.
Health Up: Increase max health
Stamina Up: Increase max stamina
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