Thoughts on improving the design of Mages
Mage is a damage dealer type of character in Solomon series. According to John "Mages are supposed to be like siege weapons - super devastating, but vulnerable". Considering this, the main focus of each variant of mage build must be "How do you deal damage". There are total of five schools: air, ether, fire, water, earth. There are also total of ten wielded spells as well. By adding all of that, that makes mage to have at least 15 variations of different builds to offer. Now let us see what is different with each of the builds and see what we can do to make them more unique from each other and be viable as well.
Comments
Fire Ether is basically a superior version of Fire only other than mana cost.