Mage Rework Suggestion: Air
Here is my take on reworking fire skills except weld skills based on what I have said on the previous post:
1. Lightning: same as it is
2. Chaining: mana cost has been reduced from 7.5/10/20/25/30/35 to 3/7/12/18/25/30
3. Stun: mana cost has been reduced from 5/10/15/20/25 to 3/6/12/16/20
4. Siphon (new): Lightning increases health regen and mana regen when it hits an enemy. Hitting more target increases the regen. This skill increase mana regen by 5%/10%/15%/20% per stack and increase health regen by 1 per stack.
5. Energy Shield (new secondary): Create a barrier 100%/120%/140%/150% of max mana that slowly loses its by 1.5 per second. Heals the barrier health by 10% of damage dealt with lightning.
6. Acid Rain: Enemies within the rain receive 3%/6%/10%/12%/15% more damage.
7. Prismatic Shock, Magic Storm, Magic Tornado: same as it is
8. Hurricane: instead of just increasing mana cost flat like other subskills, it now increase mana cost based on how many seconds lightning is in use by 2/4/6/8/10 per second.
9. Disintegrate: Instead of having a chance to insta-kill enemy, it makes enemies hit by lightning gets a debuff stack per second that makes them receive 1%/3%/5%/10%/15% more damage from all sources for each stack. The stack lasts one second after lightning stops hitting that enemy. Mana cost is same as Hurricane.
10. Static Field (new elemental flourish): Casting lightning makes player to deal damage equal to 10%/25%/50% /75%/100% of lightning's damage and slows all enemies nearby . Mana cost is same as Hurricane.
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