Mage Rework Suggestion: Water
To be honest, water is pretty fine as it is but some minor tweaks on stuff may be needed to prevent it from being "behind" the meta. So here it is:
1. Chill wind: Only gives arrow block after level 3
2. Cold Aura: removed
3. Artic Burst: Replacement elemental flourish. After not firing for 2 seconds, your next attack gets empowered by 10%/20%/30%/40%/50% for 5 seconds. Empowerment decays over time. Empowered means improvement of damage and knockback
4. Harden: Mana cost increases by 2/4/6/8/10 per second.
5. Hail: At level 5(max level), deals 50% of frost jet's damage if it is greater than hail's original damage.
6. Cryostasis (new secondary): Becomes invulnerable for 3/4/5 seconds while regenerating 10% of max health and 10% of max mana per second.
7. Frostbite (new secondary): Frost Jet now applies frost. When frostbite is casted, enemy with frost gets 1/2/3 second worth of frost jet's damage and player gains 1 mana per enemy hit. Boss counts as 25 mana. Has long cooldown.
As you can see Water only got very few changes and obligatory mana skill and defense skill. That is because water is already a very solid build in current solomon game and thus does not need much rework other than some nerfs on its stability to make it viable.
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