Feature suggestion: Room teleports
I've noticed that SK oftentimes falls victim to painful backtracking due to the randomized layouts.
The first fix that comes to mind is something I appreciated in the recent "enter the gungeon".
Teleport checkpoints:
little areas that activate after clearing their respective room. These checkpoints can be teleported to anytime [outside of combat] and leave a portal at the points of entry and exit that allow instant return to the location you 'ported from most recently.
Anything that cuts down on monotony and allows you to keep an active pace is greatly appreciated. I'd enjoy hearing Raptis'/the community's thoughts on this.
Zed- :)>-
The first fix that comes to mind is something I appreciated in the recent "enter the gungeon".
Teleport checkpoints:
little areas that activate after clearing their respective room. These checkpoints can be teleported to anytime [outside of combat] and leave a portal at the points of entry and exit that allow instant return to the location you 'ported from most recently.
Anything that cuts down on monotony and allows you to keep an active pace is greatly appreciated. I'd enjoy hearing Raptis'/the community's thoughts on this.
Zed- :)>-
Comments
Also, raptisoft has talked a great deal about adding lots of decorations to reduce the monotony.