Complete welding guide?
It's totally unclear to me which secondary skills are worthwhile and how much they affect different weldings, is there a complete guide somewhere to all the different spells that can be welded and what the secondary skills that are attached to those spells will add to the welded spell? I Googled it but I couldn't find anything I'm interested in welding magic Missile and frost wind at the moment but I really did want a guide that explains all of the different possibilities if you Google it all you find is a lot of talk about flamelash which is clearly the best one but not much else.
Comments
With frost+lightning it will get all of the subskills, although it will be in a straight line, but hitting everyone in that line, lightning arching from everyone hit. cone will widen the line
Lightning+fire will become flame lash and will behave like the lightning (extremely high dps tho), but will once again only have fire ball properties on kill
Fire+arcane will have all subskills again. (Multiple seeking fireballs)
Lightning+arcane will be like arcane missile but with lightning properties on hit :3 I hope I could help ^^
Fire Missle, Flame Lash, Steam Jet (upgrade Fireball)
Frost Missile, Blizzard Beam (upgrade Frost Jet)
Ball Lightning (upgrade Lightning)
I'm about 90% sure of this; it's been a while since I played any Solomon games, so feel free to correct me if I'm wrong on this.
Both of the elements do determine the damage not one.
For example, upgrading frost jet increases damage of steam jet just like fireball does.
Magic missile on the other hand are only useful for charging ether charge for boss fight. I recommend use magic missile as sub primary spell or welding ingredient for frost missile
To sum up, you should start with pure element skill and when you have sufficient battle mage and channel mana (no mana up) start welding because welded magic tend to have more dps than pure one.
if you upgrade your base spell after welding, you need to weld again to apply that upgrade.