Boneyard Perk Pricing
In the hours I played, I found myself grinding Ad Watching for gold, than playing the game. I'm thinking a reduction in price, but not too much - maybe 15%? And perhaps progressively increase gold amount in piles per waves? Or increase pile frequency to keep us working the map to get them. My two cents. :)
Comments
Gold doesn't progressively increase, but the monsters all have the same chance of dropping gold-- so when you get 100+ skeletons after you, each one rolls his own chance of dropping gold, which increases the quantity.
How about making the perks' prices red when unused and unaffordable, orange when used and unaffordable, yellow when unused and affordable, and green when used and affordable?
I know that you made changes in prices so players will always have something to spend on and in sure it will make the game a more fun for "high score players", but if you are just "starting" in the game, these costs are somewhat high.
But that said, I'm not against reducing the perk prices, since they are buy-every-time. I wasn't so much worried about the initial cost, what I was more worried about was the recurring costs.
It might be best to give players just a little starting cash to buy their first perk. Though people unfamiliar with Keep might screw up by choosing a bad one. Maybe advise newcomers to go for the extra potions first?
I remember originally playing the game, magic use was good. If I upgraded magic, the mana cost was increased but was manageable. I could eventually get some kind of mana regeneration skill or ring to help, but at some point I guess there was an update? (An I tripping did mana cost go up at some point? The .1 the skill increase mentioned never added up in my head how t could increase cost by like 12 mana, meanwhile upgrading mana recovery would give me a whopping 3 mana more than before.)
Cause at that time it seemed like any upgrade in magic vastly increased the mana cost. Much more than any mana regening skill or ring did. I found it way more fun before this change. Now I feel like I can't get as far, or don't get to update as many skills as I have to focus on just being able to use the magic with magic regen skills more than upgrading them. So you spend more time starting over than playing the game. Or you spend ten minutes running around regenerating mana just to shoot magic for a second all the while trying not to die.
Has any of that been altered in the new version of boneyard? I feel like the first few upgrades or buying the extra traits of the spell (like for ice magic the pushing back trait or the wider fan shape) should maybe not increase the mana cost as harshly.