Class Idea: Healer
So I have a couple ideas for classes and may as well share some of them now. First up, the Healer. The primary attack would be a slow firing, although powerful, shockwave of magic that would drain the health of enemies it hit. Upgrades could be something that increases shockwave range, draining effectiveness and perhaps adding something like knockback, stun, or some other effect. The class would be mostly about maneuvering into a crowd of enemies, hitting them then retreating. The healing effect could potentially heal others such as in multiplayer if added or summoned minions. This class could be used as a hit-and-run tactic, defensive tank that heals any damage taken, or a supportive role for other players and minions. Any thoughts or ideas on this?
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