DuckEcho

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DuckEcho
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  • My parents will be pleased to hear my major in creative horticulture was not such a waste!
  • Roguish Ability Suggestions Incoming! Danger Sense - Passive You've become attuned to the sounds of hostile feet approaching their now looted chests. The positions of enemies outside your line of sight (and invisible enemies) are outlined in red, …
  • I would like to proudly say I gave the suggestion for meteor swarm! So 0.0000000000000000000001% effort was gladly donated on this end! ^_^
  • Just saying the game isn't even close to release, he's still working on Hoggy 2 :P It's a bit early to be wondering how much it's going to cost when it's not even at the polishing/testing stage of development haha
  • I have found myself quite liking the feeling of focusing on creativity, if only because it upsets my conservative magocratic parents. Unfortunately like my parents, I also have quite little idea what benefits I actually get from focusing on it. What…
  • I think oblivion and skyrim had examples of spellcrafting and enchanting respectively that would really work within the game :) An idea similar to skyrim would be to give each class a related crafting ability, say magic types can place enchantments …
  • I like the idea of having a spell that creates a bunch of duplicates that act as distractions, would be pretty cool :) Some other ideas to throw out there; Spell Siphon Solomon's Apprentice - Passive Once you run out of mana, your spells instead dr…
  • Very good point fnanfe... I think everyone should be open to criticism, maybe op could've been a bit more specific (stop spamming levels, put a bit more thought into them, etc). To tell someone to give up on the game might've been a bit harsh thoug…
  • How about a 'Hall of Memories'? :) I imagine a large room with crystal orbs/mirrors or something with pictures of the great warriors who fought against Solomon. Going into a memory costs gold, but gives you experience as you learn from the fallen :D…
  • Maybe you could have it so a slow stream of enemies come down the stair case every now and then after clearing the floor. They dont grant xp or gold, but it would make the backtracking feel a little less like backtracking :)
  • I feel like a cleric would definitely have some spells that would bring about the holy wrath on undead and evil-doers alike :p
  • Shaun Musgrave (14 hours ago from when I took this) "Hi, Raptisoft! You can get in touch through the RPG Reload Podcast mail link in the last paragraph, and I can direct you from there to a more personal account. Looking forward to hearing from you!…
  • Oh man I agree with you completely, Fox. Made his final defeat so much sweeter >:)
  • Maybe you could be a mayor and your spellcasting button makes you direct your little mob of villagers :P I agree that a mob would probably be really hard to code, but it's still an interesting idea :)
  • Maybe you could have poor townspeople who've been trapped in the castle for Solomon's evil experiments, and with all the commotion they've taken their chance to escape. And maybe one of those escaping, unassuming peasants is a succubus >:) It'd b…
  • Are you going to make it a little like the binding of Isaac where you have different ways of completing the game, and depending on which bosses you've finished you have more choices on how to progress? :) or is it just gonna be like a story mode whe…
  • Oh man I can't wait for that moment when you return to the tower and see a revamped Solomon threatening you for the umpteenth time :') Are we going to see some randomised/character specific threats from Solomon like we saw in boneyard? :D
  • Will there be the possibility of a floor having more than one staircase, perhaps a hidden one?
  • We need to start donating so Raptis can hire a marketing team!! >:D We should start FB and Twitter campaigns ourselves too, so annoying that all these awesome games pass by people unnoticed :(
  • I wonder how scaling will work in multiplayer games, since up to four times the players seems like up to a quarter of the difficulty. Unless xp is divided evenly between all the players?
  • I really like vlad's idea, perhaps two faith trees, one good and one evil? If we're thinking of the difficulty of creating wielding in classes other than mage, perhaps there could be multiple faith tree's for different dieties that chiefly imbue you…
  • How about when warriors or rogues get enough experience with a single weapon, they can pay for a ritual to be performed that will bond the character with the weapon, sort of like making the weapon a familiar? Maybe unlock a special ability for that …
  • That moment when you play the game in multiplayer with a necromancer, defeat Solomon and save the land, only to install your friend as the new lord of evil :P