Fomb

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Fomb
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  • At one point we spoke about the possibility of uploading old levels to the new rwk2 and having level designers make the necessary modifications.  Is there no way to save the levels now and have that option when rwk2 comes to life?  That way if RWK h…
  • Yes, DMD, how could I forget!  Sorry about that.  It was yet another fantastic level from DMD.  
  • This is the Dahlo level right?  I have played it and beaten it, but it was a good long while back.I think I remember that the last two apps exceed the max app count and crash the app.  The trick is to beat the level without those, even though it loo…
  • I've had this issue with images on the forum.  If you right-click and open in new tab you can see it. I've also noticed this about the control in hoggy.  I kinda thought it was my phone, but I guess if others are having it, it might be the area of e…
  • Sounds great!  Since the long-press works for deleting some of the stuck items, I think the most debilitating issue is when the camera won't follow hoggy.  Using the primary ground blocks helps, but it even happens when only using those.  It seems t…
  • Thanks DMD, that is a good way to look at the bubble glitch, and we all know from RWK that glitches are where the magic happens.  I'll just use it instead of complain about it, ha ;) I'll try the long-press thing.  Thanks for the help. I haven't enc…
  • I suppose that is what I'm trying to say,After clicking the button , several times over the course of a day, the level still disappeared when my phone died. As for the pink bubble, maybe I didn't explain clearly.  Hoggy gets in the bubble, the bubbl…
  • Third problem: Though this might just be more of a warning to level makers, but I think it should eventually be addressed in the game itself.I was working on a level, had done some work, left the level, came back, done more work, etc...During the la…
  • Second recent problem: The pink bubble.  On two separate levels the pink bubble takes me to a new location but somehow disables jumping.  I'm stuck to whatever surface I arrived on.  I thought I could work around that by placing a jar on the surface…
  • Hey, I'm running into a few more problems making levels.  Here's the most recent one: I have placed two jars that cannot be removed or erased.  Some kind of glitch.  They can't be obliterated either using a fruit trigger.  It at first seemed to be a…
  • I get you the accelerometer thing.  I don't like that type of control either, but I believe Hoggy 2 defaults on a directional pad onscreen.  I'd love to hear what you think of my Hoggy levels.  They're a little tough...surprise ;)
  • Thank you for the feedback.  I updated the level and all is visible now.  I used the zone trigger and selected the entire level.  Seemed to work well.
  • Wow, I had never seen that one before.  Thanks for making it!  I haven't been on RWK in a good while...phone old and not working well and all the other problems of an old ios game.  I wonder if larger levels like this still even work?  I know my qig…
  • Yeah, I agree about the crystal problem.  Also the haxxor problem where the console might not activate the door if the door moves off screen.  Those are both quite problematic, the haxxor especially since it can totally destroy a level. Another seco…
    in Rwk on a 4s Comment by Fomb July 2017
  • I know it would be more work, but instead of fixing the one-way walls (which the ability to jump through adds some really interesting play), maybe a new one way wall that acts as intended so we could use both...an impenetrable version along with the…
    in Rwk on a 4s Comment by Fomb July 2017
  • That would work great for me.  I'm totally on board for whatever is easiest.
    in RIP RWK? Comment by Fomb May 2017
  • I think that sounds great.  And yeah, if each of us imports our own levels and tinkers with them for the new format and new powerups, we should have a bunch of great levels that will be fresh even to those familiar with them.
    in RIP RWK? Comment by Fomb May 2017
  • I'll miss it too, of course.  And thanks for the mention Kyleseglin.  I'll miss you and all of those level makers too.  But maybe we can find some form of reincarnation in the Haphazard update. About that too, @Raptisoft, is there any chance that th…
    in RIP RWK? Comment by Fomb May 2017
  • This is fantastic news!
  • Wait, this is saying there will be an Android version of RWK?  Within the next two months?  Or work will begin on them in the next two months?Either way, I'm very excited about all that!
  • Very cool!  Thanks again!  Awesome video and map!
  • Once again Fnanfne, amazing video!  And super helpful.  Thanks again!
    in Panko help Comment by Fomb January 2017
  • Thank you for the kind words, and I'm glad you like the level.  :)I can't actually see the image attached, it's just the image filename.  Could you describe a bit more about what portion of the level you're on?I might need to replay it myself to jog…
    in Panko help Comment by Fomb January 2017
  • That's interesting.  I remember this level.  I've never had that bug happen.  It seems the teleport isn't associating the free-floating pad with itself.  I wonder if this has something to do with the teleporter issue when exiting then re-entering th…
  • Thanks!  Thanks for playing!  :)
  • Yeah, Hunit is great too.  Very hard.  Though all the save points make it easy to practice the bits that are tricky.  Sometimes it's hard to practice certain parts, I have a few practice tricks, but it's nice to be able to repeatedly try a difficult…
  • I would suggest Aperture Fix, though either is fine.  The only real difference is a hole on the far left of the map that I intended to be inescapable, but didn't end up that way.  So technically Aperture (original) is a tad bit easier, but Aperture …
  • Sure!  Yeah, this is kinda a weird one.  There is a glitch with the boss-blocks.  If you use the burny-block (I don't really know the names of these blocks) and it eats away a boss-block then it seems the game still thinks the boss-block is there si…
  • It's a timing issue of jumping over the first fly while the eyeball ghost is below, then falling to the lower level and ducking into the forcefield before the second fly hits you.  I might just take a moment to get the phasing right, but when the le…