VasSin
About
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- VasSin
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Comments
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Quite accurate about the Frost Missile)
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Well, my main issue with your suggested element’s mana generating skill is that for some of them, as for example for Water ones, you need to stop firing your primary skill.
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So what do you think about Mana Up boosting mana regeneration?
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Anyway, I think there should be a possibility for any mage to reach the state where his primary skill’s mana cost/second >= his mana regeneration rate.
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For example, with cubic root the values will look like this: 1.3/1.4/1.6/1.7/1.8/1.9/2/2.1
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If these values seem too overpowered, the exponentiation of the rooting can be adjusted.
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I have one more suggestion: Make it so Mana Up also increases the base mana regeneration rate. The increasing value is the square-rooted value by which Mana Up increases the base max mana, for example if character’s current Mana Up gives him +300 ma…
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“You ignore 5% chance to ignore” looks like a typo for me.
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Well, I didn’t play Fire in late game yet, so I didn’t know direct impact is already not the main damage source.
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I think that the main damage source of Fireball skill should remain the direct impact of the actual fireball.
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Well, the thing is that with damage values you suggested the Fireball’s actual fireball is not longer the main damage source. For example, Explosive Rune deals same damage as fireball but in an area, and Inflame deals (more damage than fireball)/sec…
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I think the damage values are too big.
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Hello from 2021! It turned out that saying “2018” IS too specific.
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Thank you for information.
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Yes, I know about gather problem. This may be fixed by adding command "NPCs go to player" in Start Game script.
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This is my experement boneyard, and its idea is to make wizard army to help the player.
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Please help me, I can't open the game.