VasSin
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- VasSin
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https://discord.gg/9jhEaFzqQZ This is the Discord hub server for Raptisoft games, there are links to servers related to specific games
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As a Solomon's Keep/Boneyard fan, I can understand your pain
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Thanks to Khaos King#3476, though he isn't even from Raptisoft fan community.
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So, I enhanced the figure a bit.
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Link to the model:https://www.heroforge.com/load_config=24422825/
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—instead of “someday” there should be “Soon(tm)”—
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Also, about “Blood Mana”, as I already said my main problem with it is it’s “blood” thematic. But considering the fact that it is not the only viable level 3 perk, everything is OK. (Except the Mind Discipline removal, of course)
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Oh, I wrote “Mana Discipline”? Sorry, it was a typo. I meant “Mind Discipline”. I think that Mind Discipline is absolutely necessary.
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Also, I think it would be fair to give Harden the following max level bonus: After stopping firing Frost Jet, the armor stops growing but stays, instead of fading immediately.
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Also, I don’t like very much both relying on consumables/enemy drops and using dark/blood themed magic/skills/abilities/perks/feats/whatever.
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But the level 15 perks rework seems good. I am even not sure which to choose, Focused or Delicate.
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Well, sorry but Mana Discipline is something I see as absolutely necessary part of game, so I won’t even try agreeing with any rework which removes it.
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Because for me damage per mana is much more important than damage per second.
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And about level 15 perks, I think there is needed at least one perk without backlashes. Also, I personally would like to see more perks which boost damage/mana usage without hindering mana usage/damage.
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I feel like your whole rework lacks a way of consistent increasing of the base mana regeneration rate. In original games, Channel Mana served this purpose.
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And about Channel Mana, you turned it into a perk which just doubles your mana regeneration.
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About Mind Discipline, I understand what are you talking about, but you could at least think about some new skills for it.
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About typos, I am too lazy to look the file again and point them out.
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Also, I didn’t find a single level 15 perk which I would like to add to my build. And honestly, the removal of Mind discipline hurts my feelings even more than the Channel Mana rework.
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And thirdly, I think that Smart Missiles is too essential to lock it behind 17 level.
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Secondly, I totally dislike Channel Mana rework.
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Well, first of all, you have made some typos.
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You definitely forgot to add a trap-disabling skill
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And thought I agree that of course in the early- and mid-game it mustn’t allow you to constantly fire super-duper powerful magic, I think there should be some post-late-game point where you can finally think not about how to use your skills so you d…
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The thing is that I don’t have very fast reaction, and I actually need some time to think, and when I am forced to constantly stop firing and start running, it makes difficult for me to think of a good tactic.
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Probably I should explain my point more clearly to not get confused.
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Well, anyway there will also be items which lower costs/heighten mana regeneration, so I hope it will still be possible to reach the point where you can fire your primary skill at least half an hour.
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Hmmm...
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Also, it seems (very) a bit unfair that Fire and Air have mana regeneration skills which don’t require the player to stop firing, especially considering that for Water it would be much more essential. And I even don’t say about that Water’s mana reg…
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Well, my main issue with having to stop firing primary is the fact that it stops the growth of Harden and the arrow deflection.