fnanfne

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fnanfne
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  • @SomeRandomHEFan, the three "very short clips" I shared are actually only 30s, 16s and 13s respectively but hey, every second counts in a busy life I guess, innit? ;)
  • Just another thing I've noticed, 5) I guess, when searching for a level, the order is flipped. So when arranging from oldest to newest, it actually returns newest to oldest.
  • I've seen #24 as well Just on again from 2), have a look at my all time favourite level from Fomb called "Idle Hands". The whole intro of this level is using the mechanics of 2) This is actually the first ever level I played when I bought Kitty Conn…
  • Have you looked at any of the examples Fomb or myself shared? The vast majority of 'good' levels utilise this to some extent. It's not about the barrier being passable, it's about one sticking to it (while zooming into it) and slowly falling as you …
  • Just a note on the substitute blocks that try to emulate... I haven't seen this mentioned before and not sure if you received PM with regards to this but the passable 'one-way' wall block doesn't have a viable substitute yet. Not sure if you intende…
  • Good map, any slots for Haphazard 2?
  • 2) Interesting. I never thought of this to be a glitch/bug. I assumed that when the robot flashes red, he's completely indestructible for a few seconds, no ifs/buts. It feels kinda strange that he is with respect to everything else but not lava thou…
  • Just some observations... 1) Crystals don't show total amount picked up, only 1. 2) Lava kills the robot when it's flashing red. 3) Game crashes almost ceaselessly when revisiting an unfinished level. (I get it to load okay upon the 5th-or-so relau…
  • Eek! I was hoping for some more advanced notice as there are still quite a few levels I want to immortalise but hey can't stand in the way of progress hooray
  • Oh shoot I didn't read that correctly, so the iOS version is already done and dusted?! Cool kitty!
  • This is a monunentous moment in the history of RwK!! We're keeping our fingers crossed for a revamped iOS version after all your other projects gets done ;)
  • Here is a better video of what I think Fomb was on about with regards to the sticky wall. Check from around 21 minutes...
  • Regarding the new way of opening the menu/map, I do find it a little more tedious to do compared to the old way. I can see this becoming a slight issue when playing large levels requiring frequent references to the map. @Raptisoft, was this change t…
  • I've had that too since the beginning but thought it was due to me using a tablet which is probably not a supported device.
  • lol, that's a good tactic. If you're using Firefox, there is a plugin called "Check4Change" or for FF Quantum, "WebMon", which will allow you to track any specified changes to any website, this will alert you as soon as a change like "updated" for e…
  • Thanks for the shoutout @Fomb. It's as always great to know some of you appreciate them. I haven't been making videos for a while now as I'm mining crypto lol, I'll have to prioritise some time to as I have over 100 levels recorded and I'm running o…
  • I have noticed the buttons are located in different areas (Playing on a tablet, Huawei T1-A21w) is this the same for everyone else?
    in RwK Beta Comment by fnanfne January 2018
  • @Fomb, many of yours including one of you last levels called Vulcan also uses the #3 point raised above!
    in RwK Beta Comment by fnanfne January 2018
  • #3 I don't think it's a bug perse. If you place the teleporter exit hole higher, you'll see the robot materialise in mid air and not on the ground
    in RwK Beta Comment by fnanfne January 2018
  • I also noticed the shooting bug is gone which made me sad for a just a few seconds because this bug can go tbh and was purely just useful not essential, like the one Fomb described above. Ditto SomeRandomHEFan!
    in RwK Beta Comment by fnanfne January 2018
  • Yeah I try very hard not to die so as to avoid the adderuption :)
    in RwK Beta Comment by fnanfne January 2018
  • I can :)
  • Guys, this was one of the main reasons I started recording these for posterity; that such intricate and beautiful levels are designed without seeing the map/level. I just don't know how it's done, truly remarkable!
  • I have one hint.....whatever you do during level testing, DO NOT try to open the map
  • I wish I could create such awesome levels as you guise, alas. On an unrelated note has anyone else ever noticed that the speed them blue guys traverse downwards is slightly different from their upward journey? I just noticed this earlier today!!
  • I hope I'll be able to install the RwK beta on my Android tablet as I'm currently locked out of my phone due to a new feature called Factory Reset Protection, thanks Google!
  • Yeah I'm only just getting myself out of bed here :D
  • lol cheers! I meant that I will never update my iOS, #RwK4Life! This  RwK update you're betaing now will break some  levels that depend on bugs that have been fixed right? So might hold off a little while longer before updating regardless so I can f…
  • Yes it took quite a while. This image got so big that paint crashed and summarily refused to open it. Had to rebuild using snagit who also caved under pressure. Lastly had to revamp them old Gimp skills and finally managed to complete this! I'm also…
  • Solomon on PC??
    in Channel Comment by fnanfne December 2017