Fast travel?
One of the only problems I had with the original Keep was the fact that if just 1 room was unexplored, it could sometimes take at least 3 minutes of walking to get there and back to the exit if you wanted to fully clear each floor, so I was thinking that maybe in the new one you could implement some kind of fast travel system? Maybe by having a couple of fast travel points on each floor which would activate once you cleared the room they were in? The details would have to be worked out.
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