Status 9/20/2017
Today's update...
Boneyard is now "ported" to the new codebase. It needs to be sized for the larger screens, and there will be lots of rough corners to sand off to make it compatible with all the new systems, but barring disasters, it will not be long.
After initial release, everything will get a quick update to fix anything that shows up in the meantime.
Hoggy Fans: Hoggy will get a pretty decently sized update soon. I am going to take a brief break after Boneyard is done to recharge the batteries, and then I'll put out and update that fixes a lot of things and makes Makermall more fun and functional.
Still contemplating what to do on RwK, whether to port the old version or just make the new one. Am also looking into porting Hamsterball to mobile, and doing Chuzzle 2. My goal is to get SOMETHING else done this year, and reserve 2018 fully for SKHD without having this little nagging voice in the back of my head reminding me of all the little short things I could do.
Boneyard is now "ported" to the new codebase. It needs to be sized for the larger screens, and there will be lots of rough corners to sand off to make it compatible with all the new systems, but barring disasters, it will not be long.
After initial release, everything will get a quick update to fix anything that shows up in the meantime.
Hoggy Fans: Hoggy will get a pretty decently sized update soon. I am going to take a brief break after Boneyard is done to recharge the batteries, and then I'll put out and update that fixes a lot of things and makes Makermall more fun and functional.
Still contemplating what to do on RwK, whether to port the old version or just make the new one. Am also looking into porting Hamsterball to mobile, and doing Chuzzle 2. My goal is to get SOMETHING else done this year, and reserve 2018 fully for SKHD without having this little nagging voice in the back of my head reminding me of all the little short things I could do.
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