Status 9/28/2017
Okay, Android Keep is getting very close now... I am just chasing down one beta tester whose game crashes as soon as he hits play, and I'm also having a problem with the in-app purchases with Google (for those that aren't programmers, for whatever reason, in-app purchases on these mobile systems are a ridiculous, rickety setup where sometimes they don't work because of something you did, and sometimes they don't work just because something screwy is going on at Google or Apple's end, and you can never tell which).
So as soon as those two issues are solved, I'm going to launch Android Keep and deal with anything that shows up in updates.
Boneyard is "testing good" so far and I'm going to spend the next couple days "modernizing" the perk/metagame system and seeing whether I can get a few Dark features into it that would never be seen otherwise. Android testers, please be ready in the next few days for Boneyard.
Still currently leaning toward porting RwK. My hope at the moment is to get it modernized into level sharing similar to Hoggy 2, with a button that allows people to access the old stuff. This is not a PROMISE, this is just what I hope to accomplish.
BTW, is there anyone out there who cares whether Mahjongg Blitz, 4-Letter Words or any other legacy games get ported or not? Those games made like zero money, but with ads instead they might make a few bucks a day, which might be worth it for a quick port.
So as soon as those two issues are solved, I'm going to launch Android Keep and deal with anything that shows up in updates.
Boneyard is "testing good" so far and I'm going to spend the next couple days "modernizing" the perk/metagame system and seeing whether I can get a few Dark features into it that would never be seen otherwise. Android testers, please be ready in the next few days for Boneyard.
Still currently leaning toward porting RwK. My hope at the moment is to get it modernized into level sharing similar to Hoggy 2, with a button that allows people to access the old stuff. This is not a PROMISE, this is just what I hope to accomplish.
BTW, is there anyone out there who cares whether Mahjongg Blitz, 4-Letter Words or any other legacy games get ported or not? Those games made like zero money, but with ads instead they might make a few bucks a day, which might be worth it for a quick port.
Comments
>>please make it if possible for boneyard, keep, and SKHD in the future,
that casting a secondary skill does not cancel your cast of the primary
skill.
Hm... that's KINDA supposed to be part of the point and tradeoff of something like harden/hurricane. I mean, what kind of mage can maintain a two handed steady stream lightning bolt while also doing the complicated thumb-to-nose-raised-pinky guesture that calls up magic circle???
https://slack-files.com/T5LNWH7MJ-F7A59BD97-8a515a176d
https://www.dropbox.com/s/ehjdf1a7sveqppo/Hoggy.zip?dl=0
Note, I will provide ZERO tech support for that. Arrows to move, space bar to jump, I think. There's little graphical glitches on PC and various places where you have to use the mouse because there's no keyboard shortcut, but it's the whole game.
Also, thanks a lot for uploading these two PC versions. I guess having 4 Letter Words' PC version available doesn't really hurt the potential income of a port to iOS11 and Android, seeing how most mobile gamers aren't really into PCs. Are there any other PC versions of your mobile games you'd be willing to release? For instance, I heard Hoggy Lite has some exclusive content.
4 Letter Words seems like an okay word game, albeit a very minimalist one. Its reaction towards "dirty words" was amusing to see, though.
Hoggy didn't work on my Windows 10 PC, but an older one with Windows 7 could handle it. Got two questions about it, though.
First, is it normal that I can see the edges of many tiles? I know you said this version had little graphical glitches, but that goes beyond what I'd call little. Still perfectly acceptable for a debug build that was never meant to be publicly released, of course.
Second, is there any way to adjust Hoggy's movement speed? I don't think all levels are playable with a fixed movement speed, are they?
Really appreciate seeing this game preserved.
Is there anyway to make the magic backpack in SB permanent and not a perk we have to set in one of our limited 4 perks slots. That's the one thing that bummed me out completely when I bought that.
However, I heard the game's old demo, Hoggy Lite, had a different set of levels. Since it's no longer available now that the full game is F2P, there's no longer any way to get it even with an iDevice.
Does it also have a PC build? If so, could you upload it as well? I'd really appreciate it.
Edit: If you really lost absolutely everything, then couldn't you extract the assets from the game's IPA? It's possible someone still has a copy and could jailbreak their phone and upload it.
If this yields no results, I will extend my search later, though testing Boneyard obviously takes precedence for now.