In regards to the upcoming Solomon's Keep remake, a curious sort of thought has been drifting in my head: one of the main, fun points of the original Solomon's was the ability to keep playing over and over due to the sheer complexity of the combinations and synergies between various skills one could have.
For the Wizard, it can clearly be seen how such complexity can be reached, because, of course, they exist currently to the public and can be played at any time.
For the other classes though, will they have the depth that the Wizard already has? Will a Thief be able to 'weld' abilities? Do Paladin abilities follow the schema of two sub-abilities, as per the Wizard main attack spells?
While, not terribly important if they do, since sometimes easier or less complex classes are good for younger or more casual players, I am just curious.