Monday Screenshot 5/4: Not a screenshot, not Solomon either
Hi all,
Again, my major work this past week has been on my other commitments. In this case, it's a piece of technology that I actually developed for use in Solomon's Keep, which I incorporated into Cubic Castles to enhance the building abilities there:
You can view it in action here.
However, since this completes a Cubic Castles update, I should have something more Solomony for next week's screenshot.
Again, my major work this past week has been on my other commitments. In this case, it's a piece of technology that I actually developed for use in Solomon's Keep, which I incorporated into Cubic Castles to enhance the building abilities there:
You can view it in action here.
However, since this completes a Cubic Castles update, I should have something more Solomony for next week's screenshot.
Comments
It's absolutely nothing like Solomon, or any of my other games either. It's not possible for me to recommend it to anyone that likes any Raptisoft games because it's not like any of them at all (the game design itself isn't mine). It's more of a social game, though I am in the process of converting it to be a little more like something I'd write or want to play, because as it stands right now, the game is not really a success, but I can't cleanly walk away from it yet either.
It's my hope to get in a few things that will "fix" it (such as monsters, some RPG elements, a complete overhaul of the crafting system, and more 'game' elements rather than just sandbox elements) to the point that it provides a comfortable "funding" of Solomon with more bells and whistles.