Boneyard Bug - perks
Currently if I select a perk, it removes the corresponding amount of gold from my supply, but if I then exit the app without playing and re-enter, the perk is no longer selected and the gold is still gone. It might be better to be robust to that, since for example someone might play until they have gold to unlock something, unlock it, then sign off.
Also, I only have ever played the old version of Boneyard, in which once perks are unlocked they can be used at will (without paying gold). What was the reasoning behind the change, if you don't mind me asking? I haven't played enough yet to know for sure, but I know in the old version one of my favorite parts of the game was experimenting with combinations of perks, and this change feels somewhat like it punishes that behavior.
Comments
The reasoning behind the change was that I had a lot of complaint emails-- the complaint was "there's nothing left to do in the game after I unlock everything." I.E. no reason to accumulate gold. I made the change originally in Solomon Dark, and it really did make the game a lot more fun.
But I am looking for feedback on pricing. Some of the higher end ones might be a little too expensive, even with the ability to re-use the same set of perks on the cheap.