Monday Screenshot 5/11: Lots of skills
As I develop certain parts of the game I have no intention of ever showing online prior to release, I'm running out of things to show! I didn't want to give you yet another picture of yet another dungeon from yet another angle, so while I can't show you the whole UI, I can show you elements of it.
Here's the skill list for the Paladin and Necromancer. One issue I'm having is that old Solomon's Keep had a whole lot of skills for the mage, but that number isn't appropriate for the other classes (for instance, trying to make 70 unique, every-single-one-different skills for a warrior-- impossible!) I'm trying to decide whether to cut the mage's skills down, break the mage into two different classes, or just go ahead and let the mage have far more skills than everyone else.
And before anyone asks, no I won't announce what those skills actually are, until I'm closer to release, in case they change. No fair speculating and coming up with cooler ideas for each icon than I've thought up myself, though!
Comments
And I didn't know that gesture meant to curse people lol
If versatility is a problem, branching choices that are exclusive/maximum of two for wielding (like the mage) might help? :) Just my two cents.
And on that note, should we start a thread just about messing around with ideas and suggestions? Somewhere we can just be silly, go extreme, and not really take it seriously. That way everyone could just come up with stuff they think would be cool without worrying that people will judge, since it's just for fun anyway :P And having a thread with a tonne of crazy ideas might help Raptis creatively too, since it's about getting inspired and new perspectives rather than practical stuff :P