Boneyard Beta - Scavenging Suggestion
I remember when I had the iOS version of Boneyard, I acquired the Magical Bag that kept everything from game to game. It made farming for those rare rings easier and I was progressively able to get better loot and progressively get a better high score as a result.
Now I can see why it was removed, so as to give purpose to using gold, etc. etc. with the Scavenger. However, I feel Scavenger should retain the Rings from all previous games and, perhaps, sell individual ones to you for a price to reuse in the next game. This way if you accidentally start a game without Scavenging, you don't lose hours of work getting back those 3 100% XP increase rings and such. Real buzzkill!
Now I can see why it was removed, so as to give purpose to using gold, etc. etc. with the Scavenger. However, I feel Scavenger should retain the Rings from all previous games and, perhaps, sell individual ones to you for a price to reuse in the next game. This way if you accidentally start a game without Scavenging, you don't lose hours of work getting back those 3 100% XP increase rings and such. Real buzzkill!
Comments
On an unrelated note, it feels rather weird for the archchancellor to claim he's available for help even before unlocking him.
However, if you abort a character, or restart a game without the character dying, the scavenger won't have his stuff. Another forum member suggested this was a simulation of the cowardly wizard running off to save his hide and that is now unalterable canon.
(BTW, the Android OS can shut down an app at any time after you hit home-- it often shuts down "sleeping" apps to recover memory or whatever other reason. Nothing I can do about it, that's just how modern phone OS's work-- iPhone too).