Monday Screenshot 5/18: Spelling it out
So currently I'm working on getting all the basic "object types" into the game, and hooking them up for multiplayer (I learned from Dark multiplayer that one MUST do this before anything else). Basic objects in Solomon's Keep are Players, Monsters, Projectiles, Turrets, Constant-Cast Spells, and Single Effects.
This screenshot illustrates "turrets," and in this specific case, the port of the Leviathan spell from Dark into the 3D environment. I truly wish I wasn't afraid to upload to youtube at this time, because these things look spectacular in motion-- the parallax of the hole into the ether plane along with the wiggling of the tentacles... well, it just has to be seen to believed! But I'm happy to say they're all hooked up to multiplayer, leaving me only Constant-Cast spells and Single Effects to deal with (and I hope that happens this week).
Anyway, enjoy! I did.