Great. The story behind it: I had the scrolltext effect concept when I started building levels. It was incomplete, because it was too laborous. Then I stopped RWK for a year or so. When I came back it had all sorts of new features (one-way doors, lava bombs...). So I decided to build a level with all new features, and to finish the scrolltext.
Very cool. I'm hoping the new RWK will maybe have some PC interface for making levels, or just some features that make big ideas like this a little easier to do.
No, that's not correct. From what I understand, it's like this.
All of John's games are first made for Windows. As such, even the mobile-only titles have PC versions. Since they were never meant to be released, they still run in a resolution that's tiny by PC standards and don't work correctly on some systems.
However, the PC build of RWK's old 32-bit version will soon become available. This is because it's impossible for a 64-bit application to read RWK's original level format. As such, the only way to bring old custom levels over to the game's upcoming 64-bit version will be to examine them in the 32-bit version, then rebuild them in the 64-bit one.
According to John, they changed integers from a default of 32 bit to 64 bit. John tried to change the type from int to short, but, it still didn't work (possibly because of a thing called structure alignment - because you can have "gaps" between variables in code - these gaps would probably change in alignment when going from 32 bits to 64 bits).
I think I used to know of a windows version of RWK. It was a tiny window - but it had no editor.
DMD - great level for the scrolling. We still don't know what the options will be for older levels. It's a big undertaking to convert to 64bit, let alone port the levels.
It's so great to see the RWK regulars here and commenting.
>I think I used to know of a windows version of RWK. It was a tiny window - but it had no editor.
Are you by any chance referring to the Flash game that the Raptisoft version is a remake of? I'd link you to it, but it seems Hamumu Games had to temporarily shut down their site after it got hacked.
Comments
All of John's games are first made for Windows. As such, even the mobile-only titles have PC versions. Since they were never meant to be released, they still run in a resolution that's tiny by PC standards and don't work correctly on some systems.
However, the PC build of RWK's old 32-bit version will soon become available. This is because it's impossible for a 64-bit application to read RWK's original level format. As such, the only way to bring old custom levels over to the game's upcoming 64-bit version will be to examine them in the 32-bit version, then rebuild them in the 64-bit one.
I think I used to know of a windows version of RWK. It was a tiny window - but it had no editor.
DMD - great level for the scrolling. We still don't know what the options will be for older levels. It's a big undertaking to convert to 64bit, let alone port the levels.
It's so great to see the RWK regulars here and commenting.
Are you by any chance referring to the Flash game that the Raptisoft version is a remake of? I'd link you to it, but it seems Hamumu Games had to temporarily shut down their site after it got hacked.