RwK Beta 2
RwK Beta 2 is submitted and should be populating. I have added a few more tiles here (to make up for the bug fixes). I also plan to add some more in an update after release.
On the bug fixes: The nature of most of these bugs are such that it makes the game unplayable for new players. While it's fun for hardcore people, it essentially chases new people out of the game because they perceive that levels have been uploaded that cannot be solved. I've now added conveyor belts and bouncers, which should give a lot of new configurations for challenges (you can even put the Kitty on a conveyor belt if you want to make a level like "get to Kitty before he gets dumped in the lava).
So anyway... yeah, I have to fix the bugs. I would never have allowed them to go so long if Apple hadn't changed their compiler so much that I could no longer compile.
But anyway, update is out and should be populating... give it a try!
On the bug fixes: The nature of most of these bugs are such that it makes the game unplayable for new players. While it's fun for hardcore people, it essentially chases new people out of the game because they perceive that levels have been uploaded that cannot be solved. I've now added conveyor belts and bouncers, which should give a lot of new configurations for challenges (you can even put the Kitty on a conveyor belt if you want to make a level like "get to Kitty before he gets dumped in the lava).
So anyway... yeah, I have to fix the bugs. I would never have allowed them to go so long if Apple hadn't changed their compiler so much that I could no longer compile.
But anyway, update is out and should be populating... give it a try!
Comments
#12: When opening the pause menu while teleporting, the background continues to shake as long as the pause menu remains open.
#13: Gold key cards don't show up in the inventory.
#14: The game just froze when I was about to start the level "Short and bossy". I have successfully played this level before.
Here's a photo: http://www.mediafire.com/view/4z0mttmawk2n8js/HNI_0096.JPG
I also created a logcat of the game in this frozen state. I didn't capture the moment this began, but perhaps it's still useful. Will send you a PM.
Edit: Well, wouldn't you know? It happened again the next time I tried to load this level. In fact, it now always happens in this level, but none of the others. So I was able to capture all of it. Another logcat coming right up.
#15: Don't know if this is actually a bug, but you can select the two blank tiles in the editor. Placing them just erases stuff.
#12: I probably won't fix this because it's just visual crappines... I can't make RwK too nice because of all the legacy code, when I do the sequel I'll try to get closer to dat nintendo quality.
#13: Well crap... okay, gonna look into that!
#14: If you try to play it again, do you have the same problem? If it freezes again, I would like to give you a code that will send me your machine's state so I can try to duplicate it here.
#15: Yeah, those will be taken up when I update... so in the meantime, I don't mind this.
I don't know the solution for this. It happens on my device too, and the device simply reports my on-screen keyboard too big-- and then sometimes it reports it correctly. I haven't found anything that makes this consistent.
I dunno coding but just out of curiosity does this help out any?
https://stackoverflow.com/questions/5516216/how-to-avoid-soft-keyboard-pushing-up-my-layout
Edit:
Or maybe sometimes looking at it from the other end helps some?
https://stackoverflow.com/questions/34197400/keyboard-covers-screen-instead-of-pushing-up-layout
But I have put that into the next beta, so let's see what happens there. If it fixes it, I'll give you something, because I have been bedevilled by this for a while.
BTW, Kitty Content creators... let the record show that if you stack up those Robot-bouncers, they bounce him higher. I.E. if you put several on top of eachother.