Bring back the good bugs
Hi!
I don’t know when down the line between the pre-iOS 11 version - beta - and new release that these things were “taken care of”. But I miss some fun bugs in the game that actually enhanced it:
1. The ability to hold down the shotgun or any control, go into pause mode with the other hand and then resume, making the held control stuck so for instance the shotgun would shoot on its own. This might seem like a way to make the game easier. I just think it added to the fun and action/hysteria of the gameplay.
2. The ability to force your way through the wrong way of a one-way force field by jumping intensely, repeatedly towards it.
3. The ability to move faster through narrow paths by jumping intensely, repeatedly while holding down one of the arrow buttons. This one has the same effect for gameplay as no. 1 above.
4. The ability to stand on lava until all lives go away after being hurt.
These are the ones I remember on top of my head. Please, bring them back!! If anyone else has noticed any “bugs” gone that enhanced your gameplay experience, please tell!
Kindly,
Joachim
I don’t know when down the line between the pre-iOS 11 version - beta - and new release that these things were “taken care of”. But I miss some fun bugs in the game that actually enhanced it:
1. The ability to hold down the shotgun or any control, go into pause mode with the other hand and then resume, making the held control stuck so for instance the shotgun would shoot on its own. This might seem like a way to make the game easier. I just think it added to the fun and action/hysteria of the gameplay.
2. The ability to force your way through the wrong way of a one-way force field by jumping intensely, repeatedly towards it.
3. The ability to move faster through narrow paths by jumping intensely, repeatedly while holding down one of the arrow buttons. This one has the same effect for gameplay as no. 1 above.
4. The ability to stand on lava until all lives go away after being hurt.
These are the ones I remember on top of my head. Please, bring them back!! If anyone else has noticed any “bugs” gone that enhanced your gameplay experience, please tell!
Kindly,
Joachim
Comments
I agree with all of your points, except 2 because John implemented slow doors to achieve a similar effect.
You can trigger auto fire by powering off your iPhone instead of going into the menu.
If you can, please watch ads and consider downloading the advertised apps. John didn’t have into update this app - and this will be his only revenue stream. I personally watch one video per session that I play the game when I’m connected to WIFI.
I also offered to port old levels for John. To me, this has impacted the fun of RWK for me. There were so many superb levels.
I have about two weeks before I disappear, so, my capacity to transfer levels is quite short. It’s not going to happen.
Thanks for the comments.
OzBoy
That said, what I will attempt to do at all times is produce tiles/tools that allow near analogues of the bug in question. Sometimes I have to ponder on that a bit. For example-- one way walls that can be penetrated if you know some secret weird move... that's absolutely impossible for a new user to play-- from their perspective, someone managed to upload an unwinnable level, and their next step is to never play shared levels again. So I created the slow wall that stops rockets, but can be penetrated if you slam into it and then quickly head into it. Similar effect (I realize not exact, but it can be understood by new users).
So standing on lava... I have been contemplating how to do this that also doesn't create levels that confuse new users (new users aren't always "in the know" that some designers set up levels where you suicide, then run across lava-- to them it looks like an impossible level). So I sit and think, what's the best way to handle this... a powerup? Some sort of thing you hit that creates a temporary light bridge that you have to race across? Somewhere, there's a GOOD IDEA that has the same effect, I just need to tap into it.
One thing that will mitigate this somewhat is that I am going to allow Hoggy-style signs so that the creator can communicate with the player a bit. If you're going to exploit bugs, I expect you to provide an explanation within the level!
The one way wall was ‘sticky’, in that if you zoom into it, you don’t stop as if you just hit a wall but rather stick to it as long as you zoom. I’ll see if I can find another quick example and share it here.
I am very grateful for what you’re doing. Your explanation makes sense. I don’t feel the lava is a big issue - but I don’t get the nasty grams either. You made an excellent compromise with the Velcro.
If I see a tricky level, I will comment on a workaround to help others - and I’ve done this already a few times.
I would like you to think about the lava carefully - because the flashing (invincibility) would make the robot invincible to everything, even lava - I consider this a logical and consistent behaviour :)
Viva la kitty