Spell Welding and Class Crossing
One of the greatest things I enjoyed about Solomon's Keep and Boneyard was the ability to weld your primary attack. This added 6 more spells alongside the original 4 while keeping all the spells unique with combined effects or the 4 spells exclusive 3rd special effect. I would like to know if this would be present in SKD and how? Personally, I have two theories as how it could come out.
The first is that the wizard stays a single class and all classes may get diffrent styles of primary attack that could be combined for new attacks. (Such as a padalin with a style based around a defensive shield and offensive holy magiks to create a holy shield style. And of course our classic spell welding.)
The second is that the wizard is split into 4 diffrent characters and spell welding is done by combining two classes. I also think that this would give way to more classes welding, such as a lightning rod shooting archer or a necromatic padalin.
Of course, this being Raptisoft, I could be completly wrong and welding stays wizard exclusive, non-exsistant :( or just used in an enti
The first is that the wizard stays a single class and all classes may get diffrent styles of primary attack that could be combined for new attacks. (Such as a padalin with a style based around a defensive shield and offensive holy magiks to create a holy shield style. And of course our classic spell welding.)
The second is that the wizard is split into 4 diffrent characters and spell welding is done by combining two classes. I also think that this would give way to more classes welding, such as a lightning rod shooting archer or a necromatic padalin.
Of course, this being Raptisoft, I could be completly wrong and welding stays wizard exclusive, non-exsistant :( or just used in an enti
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