Pre-Christmas update
Okay, so Dork Lord hasn't had time to chase me down for a phone call yet (his voice is exactly Solomon's, imagine picking up the phone and Solomon says "I demand to know what you are doing") but since I'm NOT in Monk Mode at the moment, I thought I'd give a little update on what I am going to be doing in the next couple weeks.
First off, and this is apparently an emergency, I am getting the little "torture the Chuzzles" animations running again in Chuzzle 2 and updating. I was having some issues with the touch screen (registering taps too quickly) and that's going to be today's project essentially.
I'm also playing with WebAssembly. I have an ancient dream of running my games quick-n-easy in a web browser. I did realize this dream back in the Hamsterball days with Microsoft's ActiveX, but after that tech died off, I was helpless. Going to try it out before New Years-- wouldn't it be cool to play the FULL VERSION of Hoggy, Chuzzle, or SKUME in a web page, on chrome, anywhere?
I'm also shooting for an added-content update to Chuzzle 2 between [date redacted], adding another game type, and another puzzle.
Still no significant data on how Chuzzle 2 will earn. As I mentioned in another thread, I have a disastrous discoverability problem in that the artificial intelligence of the store search engines can't find "Chuzzle 2" if you type in "Chuzzle." Instead you get pages of results that are clearly keyword exploiters.
As the situation evolves, I shall keep you posted. If I get any WebAssembly going I'll post some "try it out" threads here too.
First off, and this is apparently an emergency, I am getting the little "torture the Chuzzles" animations running again in Chuzzle 2 and updating. I was having some issues with the touch screen (registering taps too quickly) and that's going to be today's project essentially.
I'm also playing with WebAssembly. I have an ancient dream of running my games quick-n-easy in a web browser. I did realize this dream back in the Hamsterball days with Microsoft's ActiveX, but after that tech died off, I was helpless. Going to try it out before New Years-- wouldn't it be cool to play the FULL VERSION of Hoggy, Chuzzle, or SKUME in a web page, on chrome, anywhere?
I'm also shooting for an added-content update to Chuzzle 2 between [date redacted], adding another game type, and another puzzle.
Still no significant data on how Chuzzle 2 will earn. As I mentioned in another thread, I have a disastrous discoverability problem in that the artificial intelligence of the store search engines can't find "Chuzzle 2" if you type in "Chuzzle." Instead you get pages of results that are clearly keyword exploiters.
As the situation evolves, I shall keep you posted. If I get any WebAssembly going I'll post some "try it out" threads here too.
Comments
Yeah, the sad Chuzzle-- no, it's completely impossible to see a quit screen on iOS, and even on Android, near as I can tell, people who use the back button to quit are a tiny minority (most of the games I play on Android don't even support it). That said, the sad Chuzzle graphic is a HUUUUUUUUUUGE graphic and I'd rather use texture space for non game-quitting related stuff.
Anyway, the game is full of sad Chuzzles! Lose a level! Starve them in the Chuzzarium! You'll get all the sad weeping Chuzzles your dark heart needs!