I have another question. In the official levels, the bullets of a chuzzle can be shot in different rate. But I can’t find any way to achieve this in the level editor. Similar things come out with the water tap. Is there any solution for this problem?
Comments
Exemple:
Counter:
On the start of the level, under Hoggy, put a fruit.
Put a counter with 1 fruit and double tap on the counter. And script that:
--> tweak speed and choose the monsters or item you want to slow, ir accelerate (monster or bullet)
You have to reach level 16 to unlock the trigger, so you can use the fruits counter for simulate the Trigger for now.