Status 12/21/2017
Okay, well, I've been trying to work but one Christmas thing after another keeps interrupting. So I've had to accept that I'm not going to get anything out before Christmas, though I am still intending something before New Years. Experiment: If I don't say what it is, will the universe not re-adjust? Do I have to give both the project name AND a date to force alignment? The experiment commences.
However, since yesterday was filled with various chores and errands, I knew I wasn't going to have a whole lot of time to work, so what I did was finally put the finish on Mahjong Blitz for iOS11 and Android, so that's submitted and should be coming out ASAP (Android today, iOS as soon as Apple does the approval).
It's free, and a decent time waster if you just need to kill 3-10 minutes somewhere and like Mahjong. I might attempt the same thing with Four Letter Words, but that's less likely to succeed since Apple's cut off is the 23rd.
However, since yesterday was filled with various chores and errands, I knew I wasn't going to have a whole lot of time to work, so what I did was finally put the finish on Mahjong Blitz for iOS11 and Android, so that's submitted and should be coming out ASAP (Android today, iOS as soon as Apple does the approval).
It's free, and a decent time waster if you just need to kill 3-10 minutes somewhere and like Mahjong. I might attempt the same thing with Four Letter Words, but that's less likely to succeed since Apple's cut off is the 23rd.
Comments
War2K: the very first submit usually takes a while, yeah (updates are faster). My google status page claims it is live, so it should appear, I guess, sometime today? It also doesn't appear for me. Apple's is still waiting for review, I think they are getting slammed by people trying to hit the Dec 23 deadline.
Here's the google play store page link, directly: https://play.google.com/store/apps/details?id=com.raptisoft.MBlitz
I did not know that!
Noticed a few bugs, though. For starters, the back button quits the game. I recall hearing Solomon's Keep initially did this as well until you fixed it. Guess you forgot to carry that over to this game.
Also, there's no way to get back to the title screen without resetting. I suppose there was probably no real need to do so in the 32-bit version, but things are different now that this is where the button for disabling ads is located.
Finally, I get the impression something's wrong with the way highscores are displayed on the stage select screen. At first, they had two stars with numbers representing the score and the number of matches. But after resetting the game, they got replaced with a white rectangle showing the score alone. And when I clear a stage again, the stars reappear, but partially cover the other highscore display.
Thanks, @SomeRandomHEFan, I'll look into the glitches.
Noticed another bug, though. When aborting a run through the pause menu, then quickly starting another one before the music has finished fading out, no music will play.