Monday Screenshot 6/8: Don't open that door
An important feature I was not able to add to original Keep due to memory/texture constraints is in! I very much wanted to set up some real dread situations-- like being low on health, opening a door, and having a whole army just pour out from behind it. The keep is no longer a wide open cavern of open rooms... now doors help distribute the action.
Comments
A post-game challenge mode could be neat too. what irked me about the original SK was that the challenges felt like optional badges. Not really worthwhile to complete. Getting a real reward for completing the game with a handicap would be nice.
-Like: Random Skills on level up = 10% Better Equipment Drops.