A release Update
Okay, so... Chuzzle 2 is only inches away from being in a state where I can release it.
Note that there are a few things requested that will go into the first update. In particular, all the little funny things you can do the Chuzzles like shake them and poke them are turned off at the moment because modern touchscreens are causing behaviors I don't expect. Those will be turned back on in the first update. I also intend to add puzzles and minigames for a fairly long duration, since they're fast to do, fun to add, and I have a pretty long list of them!
So I think Chuzzle 2 will be submitted to Apple for approval pretty soon, with my intention being to release it on [date redacted].
For those who watch my moves like a hawk, I plan to spend the rest of 2018 making a Chuzzle update, and also playing around with Web Assembly... with the intention of making everything playable in a web page too!
Okay, that's all for now... I'll update with anything major. After release, I'll keep everyone posted on how things are going, and I'll post a project schedule as soon as I gauge Chuzzle 2's performance.
Thanks again!
Note that there are a few things requested that will go into the first update. In particular, all the little funny things you can do the Chuzzles like shake them and poke them are turned off at the moment because modern touchscreens are causing behaviors I don't expect. Those will be turned back on in the first update. I also intend to add puzzles and minigames for a fairly long duration, since they're fast to do, fun to add, and I have a pretty long list of them!
So I think Chuzzle 2 will be submitted to Apple for approval pretty soon, with my intention being to release it on [date redacted].
For those who watch my moves like a hawk, I plan to spend the rest of 2018 making a Chuzzle update, and also playing around with Web Assembly... with the intention of making everything playable in a web page too!
Okay, that's all for now... I'll update with anything major. After release, I'll keep everyone posted on how things are going, and I'll post a project schedule as soon as I gauge Chuzzle 2's performance.
Thanks again!
Comments
Anyway, yeah, I'll happily post some graphics, because I can always claim that even though that icon looks like a mighty fist descending from the heavens, it is in fact meant to symbolize a shield smacking someone.
Edit: Oh, you meant GAME screenshots. Okay, I'll do that when I can. I'm tweaking the graphics engine a little bit because one of the reasons I stopped to do Chuzzle 2 was because I got into a situation where my graphics engine wasn't able to do something important I wanted to do, and I was in too artsy a mood to re-jigger an engine.
P.s. speaking of discord, there should be an official discord :d
2-3 years and am thrilled that John is working on it and getting ready to release it. The beta has been running very smoothly for the most part. Minor issues are immediately fixed by John. We’re lucky to have such a dedicated game developer!
shake them and poke them are turned off at the moment because modern
touchscreens are causing behaviors I don't expect."
I was wondering about that. Does this disablement also include idle behaviors of Chuzzles? For example, in the original game, Chuzzles that could be moved into a match fidget when the player idles for too long. Uh, not that I sometimes relied on this or anything.