Some requests for the makermall
in Hoggy
Yeah I know my requests will probably be ignored by @Raptisoft but still I wanna add them
Also this category is so inactive that I'm the only one puttinng discussions here lol
Anyways, here are the requests:
1) Beepbox songs!
If the RWK makermall can have custom music, why not here?
2) Red Chuzzles
So a while back, me and Vantropix found out that there was an unused sprite of a red minichuzzle. Later, MagnumAlpasan found that it's replaces the green chuzzles in the beta version. It'd be cool to add it in! It follows by moving one block at a time (walks like Hoggy) and when it can shoot, it shoots in a straight line. (the red minichuzzle following you seemed chaotic) The direction it shoots in are
3)8 ways for Chuzzles to shoot
Cuz why not? Also this request is because I thought maybe it be better for diagonal obstacles and a update to the chuzzles. I also wanna suggest a new animation for the chuzzles that they sneeze out the chuzzle rather than jumping.
4)The MYLEVELS code for mobile
Why is it only compatible for computers?
5)Bouncy stompy Moon man
It'd be interesting to add that feature. Honestly, that part surprised me in story mode
6)Produce any block
The blockade feature but it can produce any block. Just, no jar blocks (Take extra care of the switches and skullboxes for this one lol)
7)Separate key and star counter (With the key doors and unused star door. The used one is ok, ya can add that too)
For people who make hub based levels
8)Some objects you wouldn't get in the makermall
There are many thing you wouldn't get through the makermall like
a)Starting a level by emerging from a jar
b)Trees
c)Those jar textures
d)The jar transitioning to be bigger than it is (The makers could use this in an unfair way so idk about this one)
e)Moon family's ships and the moonbase
f)Moon texture and it's background
g)Waterfall texture
h)Some other things I probably forgot to add
9)Fix the what's new page plz
I have to use a blank search option to see recent level shares :P
10)Direct Messages (DMs) and group DMs
Messages for makers to tell to each other instead of revealing it to the whole world
11)The unused happy emote for the bosses
At first, I thought it's a feature that didn't work because there wasn't one but when I looked into the sprite files, there was an emote. Confusion 100
12)Expandale screen display for artwork while making a level
Will be very useful. Maker selects the distance of expansion (Even for people why overlay sprites)
13)Same thing for gameplay
So that users can see the art without having to go around it like a detective. There should be a little indicator on a level showing that screen expansion is available or not. Also should be a new button for it while gameplay. Actually, people might not see hoggy while screen expansion. Wait, I got an idea!
14)The purple arrow at Hoggy
The purple arrow didn't have much use as to indicate to enter Jar #001. It can show on Hoggy if he stands idle for too long. Could also be useful for the blackout game effect. Selectable in settings
15)Scrollable bar for echo/floaty text bubble commands
I don't wanna delete everything just from a typo I made
16)Description list for commands
I've been asking Rastapops for what some commands do for the time. Was useful to find out what override was. Then again, there should be a list for what commands do. Especially trigger types and conditions (Most people are still confused on triggers and I still don't know what the "evaluate trigger at" condition does"
17)Put a "are ya sure ya want to" message when pressing quit/restart
I've gone pretty far in many hard levels and most times I just press restart from checkpoint and either my hand slips to restart or quit. Many issues occured with this
18)Settings option in the pause menu
I don't wanna get out a level just to change the music volume
19)Mod/Admin/Owner indicator for makermall profiles
Will be useful for the future when Raptisoft has a lot of mods n admins
20)Autosaving levels
I mean, once the game crashes, the progress of a level you were making will be gone so autosaving should do the trick
21)Texture Packs
Community suggested themes that you guys have to review. Only for the level selecting since I don't want to imagine the amount of chaos that would've happen if it were to be in level
Texture pack tab will be in the title screen
Plz don't make us pay for then I'm broke
I can't remember any other points. Eh. maybe later
Also, don't delete any glitches plz. Only the game crashers. There probably should be a "glitchy" tag like in the RWK makermall
Comments
Push an enemy with a pushblock and it just slides endlessly till it's not on ice. Gradually decreases when not on ice. Will have same speed when on ice again or airborne
23)More than 3 star limit
Yes, you can give more than 3 stars on a level but stars from above third don't show. For this, just put one star and a number in the middle
24)Default karma on sharing level should be 0
That should stop karma farmers!
25)Let Hoggy go with a moving block
If Hoggy is on a moving block, he straight up dies. Can't Hoggy just go with a moving block?
26)Semisolids
They only appeared in jar 1 from Hoggy 1. I'd also like to say that ropes are semisemisolids. Just tryna make a difference
27)Speedrun Timer selection
Suggested by MagnumAlpasan. That'll mean two sections, one for records and one for comments. Selectable in level settings
28)Button to temporarily deactivate echo/floaty text commands
They block my view so I always blindjump
29)Favorites list
I think this one's suggested by LonGoldM. Self explanatory
30)Other sorting methods
Also self explanatory
31)Remove option to override jars
Completely useless apart from trapping Hoggy in a jar
I mean, pretty sure you copied the layout to pick stuff from the editor's tab so why not go with the flow. You can keep things the same (ie the dropdown tab) but for shakable objects, when selected a wheel appears, letting an easier way to find the right tile
8) j)Key/Star/Secret display for jars
k) Absolute insanity trophy (Achievable by completing absolute insanity)
33)Powerup to disable Hoggy changing gravity
This'll be a game changer for sure
I'm planning to do a Hoggy update after I finish a few more Chuzzle updates, and before I start the next project. A lot of these requests are reasonable, so I'll throw them in. I'll post a thread about what I'm adding when I sit down to do the update.
Can you announce this one at least (and the glitchy tag too)? I was shocked when I found out an auto tag was added without knowing
35)Remove the Moon Kid softlokcing me by the door in the moonbase
36)Even though upside down Moon Kid is above the 8 ball, it somehow makes it explode
43)<0.25 sleep timings
The discord server where Hoggy players unite! (Maybe)