Monday Screenshot 8/17: Infernal
As you maybe guess from previous games, Solomon dabbles in only three kinds of minions: Undead, vermin, and demons. Getting the demons to look how I wanted them to in real 3D as opposed to pre-rendered was a bit tricky, but in the end they turned out even better than the pre-rendered guys.
So you've seen these guys in Keep and Boneyard, but Keep HD will feature several different infernal critters, including imps, hellhounds, some gargoyle-like things, and different tiers of demons (including an optional demonic boss).
Comments
and I see we get a little tiny bit of UI in there too!
I gotta say those demons look amazing though haha last question though, are you planning on adding more conditions than 'slowed', 'poisoned', and 'stunned'? It'd be cool to have a sucubus type enemy that charms you, or undead arms coming from the ground and grappling you
That one... you can win the game in an hour if you go straight to the top (that's even one of the challenges from the Annalist) or if you want to explore every side room and secret chamber, you're probably looking at an all-day experience. But each game will be a little bit random-- there will be different quests depending on the game (note that in-town, the wizards will NOT be the only NPCs any more-- townspeople, hearing the commotion in the night, start to appear with their own gripes and pleadings).
>succubus charms
I try to avoid anything that takes "mental control" away from the player. However, there will be some stuff like undead arms. A succubus charm won't go in because I expect YOU the player the always be in cognitive control of your avatar. Now if I could make a 3D model so pretty that you wouldn't want to go ahead an hack at it in-game, that might be a way of doing it, but I'm not going to say "you have been put out of control of your own mind" :)