Raptisoft
About
- Username
- Raptisoft
- Joined
- Visits
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- Administrator, Moderator, Verified
Comments
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Ah thank you... so just so I'm clear, you for sure welded fire+lightning? I am trying to decide which graphic is off, the one where you're picking the weapon, or the skill description screen. Since you have all the ingredients for both flame las…
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Got a screenshot of that, Duskfall?
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Okay, I'll keep an eye out for it. I know there's potential for some glitches with Apple's 64-bit thing, I'll update whenever I become aware of them.
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Combusion: Yeah, I'm considering it. The main issue there would be that people used to the old system will get mad at me, especially since they will cost gold each time... but on the other hand, having to keep a steady stream of gold coming in both…
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Got it... there will be a keep update very soon, and I'll fix it.
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Okay. I want to switch the magic inventory to work more like the scavenger in Dark-- as in, on level start, you get to see everything and pick what you're taking with you.
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No, a patent lawyer is to blame for that!
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Well, here, I'll explain... An artist doesn't get to control himself. The muse does all that. My muse has a particularly little fetish to her that I don't enjoy, but no game is allowed to proceed unless this fetish is satisfied: The game must hav…
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Are there any "bite-sized" metroidvania games out there, though, besides RwK? (BTW, Cave Story, anyone who hasn't played it, play it now!)
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Well, sadly, I haven't been as communicative as I should have been, while working at Cubic Castles. But that's over now!
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I'd like to hear this too, so I can look at them. There might be features I'd want to include in a sequel. But I guess metroidvania's are a pretty established line.
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>Well that would be a cool idea for another solomon game...the long awaited sequel maybeee? If I don't die, lose my ability to program, or get crushed by lawyers, that is the plot of Son of Solomon. Everyone get together and pray super hard for…
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Aw, you're welcome man... I'm so happy to hear that my games are entertaining people. I still remember the stuff I played in high school-- these are the greatest memories. It's nice to be a part of that stream.
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Yep... but Rasta is tenacious, he tweaks them nicely. He is getting the tools to make a world + boss (and one day, I might expand the editor to allow it as well-- but that's a fairly big change)
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Hoggy 2... Hoggy 1 is being phased out, but get this, Rastapopoulon is currently on a project to move all the Hoggy 1 levels, including the Lost Levels, into Hoggy 2 as a secondary gameplay mode.
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No, the loss of Get Lucky and Snap is a great mystery here. It's possible burned on some CD stored away in some ancient box in my basement, but it's VERY odd that they're not in my archive, since everything else is, even stuff that's older than tho…
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Tech answer: Apple changed the sizes of several variables. This invalidated the file streams, I have no way to recover the old data. Non-Tech answer: Apple's switch to 64-bit only with no backwards compatibility made it so I can't even read the ol…
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It's also so that in some particular cases I can help the end-user. For instance, sometimes Apple in-app purchases bug when they're going through (due to an internet hiccup or whatnot), so by giving the user a secret code I can enable it remotely i…
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It must be-- it's completely 32-bit, and Apple promises to destroy all those across the board. Kyle: I'm really leaning toward sequel right now. It won't take too long if I decide to do that, the main issue is I have to make a choice between 2017 …
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Toki, I'm almost at the point at Boneyard where I give it to Rastapopoulon to do the initial breaking of it. When I hand it off to him, I'm going to finish Keep Android. I won't give a date for the obvious reasons, but barring disaster, it's soon-…
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DMD, that kinda kills it as a "game" though... it becomes one of those mobile carnival machines that just seeks to milk the user for as much revenue as it can. Now, I might be wrong, and it MIGHT be that this is the era we are in now, but I'll hold…
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Haven't worked on it... but it will happen after SKHD. However, it is possible I will port Hamsterball to mobile this year... it's on my list of "smaller" things that could be done in 2017.
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SomeRandom... I never released them because they're all in 480x320 windows.... not great for Windows play! :) You CAN enlarge them, but they just stretch (and get blurry). If I decide not to port RwK, I will open source it. I'll open source both …
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Well, I do all my dev in windows, then I move it over to mobile... so I could compile up the original RwK and make it available. I'd even be willing to open source it, honestly. I guess the issue is, with how difficult the ports have been, I want …
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Would anyone desire a copy of RwK that runs on Windows?
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Okay. It's something I think I'm gonna put in... I don't see that it would cause any issue with the ad companies, and it's better for my users, and I get paid. Everyone wins!
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Well, they have it set up so you can't just auto-play them... you'd have to click the X button, etc. So you'd still be stuck seeing them, and the ad company gets what they want (some of them even force you to play them, as I understand). But it do…
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Thanks Pepper for the support... the mobile game industry is taking a hit these days and I'm trying to fund SKHD now that I'm off Cubic Castles. That phone/silencer thing-- would you believe Apple doesn't give you any way to detect it? The way eve…
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It's released... probably taking time to propagate through Apple's servers.
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Phrostyface: One of my issues right now is that, having come off three years of working on Cubic Castles, I would like to get a few games out to get back into the "producing" mindset. The Cubic Castles experience was bad in that being part of a tea…