Raptisoft

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Raptisoft
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  • If you think $4.99 is too high, then buy one of the three things I've listed above quickly, before the update goes out. The ultra-low price for quality games isn't sustainable... it's slow death for developers.  That's why everyone's gone over to a…
  • Ananasso: Ha!  Google and Apple don't play well together, so that won't work. Khaos: I am leaning toward $4.99 as the standard ad removal price in all my games. HOWEVER: I am willing to make a deal with returning customers.  With the way the market …
  • Hola Puzzle... making the week-long limit is easy and makes sense, so when I finish these ports I will put that in. For the level height-- I will probably put an option in settings.  If I reduce the height, it'll cause problems with the thumbnail, …
  • Oh and, all android volunteers, as long as you sent me a private message, I'll be contacting you.  You can continue to apply right up until I actually deliver the APK.
  • Hi PuzzleKnight... first off, I really enjoy your levels. Here's how "What's New" worked previously: It showed levels in order from newest first, and would only show you levels that were uploaded since your last visit.  I got a lot of complaints fr…
  • Hola, Chuzzle 2 is actually just a title screen and a design at this point.  It's my intention to code it up after Solomon's Keep HD.
  • Well, I'll tell you what... if you REMIND me, after I have the iOS/Android ports done, as well as the (possible) Hamsterball port to mobile, I will either compile up a copy for you, or freeware it (Boonka).
  • I thought I deleted the source code... but I did find it on an old external drive some time later. The main issue with trying to get Boonka on mobile (and it would do a LOT better on mobile) is going to be screen resolution.  Although it would work…
  • I can't see that screenshot-- can you upload it to imgur or something and link to it?
  • Yes, after I get everything cleared up with my back catalog to work on iOS11 and Android, I am going to give porting Hamsterball a go.  I can't promise I can do it (if I can't do it reasonably fast, I won't do it), but I'm going to give it a try bef…
  • I'm going to push an update, probably Monday.  It'll fix the sticky bubble and a couple other things.
  • Hey fnaf... that slider bar in Hoggy only LOOKS like a slider-- it's not really. You don't have to grab the thumbstick on it-- if you just tap it to the left or right, it'll immediately go in that direction.
  • I can still use more.  I won't shut it down to volunteers for a week or more, because the more phones the better, with Android.
  • You know, I'm running into this "Hoggy 1/Hoggy 2" thing a lot... I'm going to have to phase out Hoggy 1.
  • Can you explain?  I don't know what Puyo Puyo bot is.
  • I won't!  I was employed at Cosmic Cow, working on Cubic Castles, so I could only devote evenings and weekends to my own projects-- thus Hoggy instead of Solomon.  But now things have changed-- again!
  • It looks like your account is protected so non-followers can't see the tweet... can you open it up just for a moment when you submit the tweet? 
  • No dates, but I've already started work on it.  I have no choice but to port all the games to iOS11, which means they go into my new code framework, which means they work on Android too... so Solomon's Keep is either coming out for Android, or is va…
  • I will... both Solomons will be updated before RwK... I hope the level creators will modify them, though!
    in Rwk on a 4s Comment by Raptisoft July 14
  • Yes, I really like the font.  Sound effects will be similar.  Music will be remixed versions of existing, plus new stuff.  I don't plan to turn it into a sugary, shiny, hoggy-looking version of Hamsterball, if that's what you're worried about.  All …
  • Well.... I don't like that because a wall that you can push-jump through through in a glitchy way is, frankly, an idiotic design.  The ONLY reason I didn't change it years ago is because shortly after that update, I got an XCode update that broke al…
    in Rwk on a 4s Comment by Raptisoft July 13
  • I hope to God it's not 5 years. It is unlikely to be this year, because now I absolutely must devote time to making sure the whole back catalog doesn't die off... and that's going to be a month that I'm not working on Solomon (I thought iOS was upg…
    in Just a fan Comment by Raptisoft July 12
  • I do plan to update RwK for the new OS!  Make SURE!!!!!!!!! you don't update RwK on those older devices-- Apple seems to have something like planned obsolescence going on where the new compile WILL have stuff in it (that I can't control) that will m…
    in Rwk on a 4s Comment by Raptisoft July 12
  • Good God yes.  Just link me, I wanna see.
    in Fan Art? Q&A Comment by Raptisoft July 9
  • Somewhere in there I might also finally port Hamsterball to mobile... since I'm going to be all porting-happy, it might get swept up in the porting energy.
  • Well, to be honest, DMD, keeping a two hour of play "demo" period before hitting ads satisfies me.  Back in the 00's during the Casual Game explosion, we used to allow one hour of play then disable the game ENTIRELY, so this is generous by those sta…
  • Sure... I'll update tilt back in when I update, but whew... I never imagined THIS request would ever happen!
  • Caedas: All ads will simply be full screen interstitials.  I'm not ready yet to start floating ads over the gameplay area... the market may have changed enough that I have to swallow my game developer pride and put in ads, but I'm not THAT far gone …
  • OMG... Magnum, have you any idea how much hatred I have gotten over the years about those tilt controls???  I mean, I could throw it back in if there's REALLY a demand for it, but from the reactions over the years, I assumed that by leaving it out I…
  • Oh, I did, I answered him in a private message. :) Yep, it's cursed for sure.  I was debating porting it to mobile a few years ago, but my wife won't even let me touch it, the curse was so obvious and devastating.