Raptisoft

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Raptisoft
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  • Well, tell you what, I know fomb is probably salivating over the ceiling spike glitch, so I won't fix it.  But levels that exhibit it without the glitch tag will be destroyed when found.
  • The abuse system needs 5 reports to bring a level to my attention.  This is because in Hoggy 2, perhaps just the fan-base, I was quickly dealing with levels being reported because the players didn't like them, or they were too hard, etc. And honest…
  • @Gyro yes, per the numbers.  But individual devices can vary a little bit, depending on the clock rate.
  • @Gyro can you describe the ceiling spikes situation a little better?  You will bounce off ceiling spikes with the helmet, but what do you mean about jumping without hitting the ground?
  • @fnanfne I rely on "report abuse" to get indications of when someone is screwing up the system.  Are you reporting brodycrew's levels?  What's he doing, spamming insta-win levels, essentially?
  • No, messages are specifically for system use.  If a level has been removed or a user has to be warned (which happens more on Hoggy than RwK) the user gets a message. As for losing the files, I'm not completely sure.  Or rather-- the game contains n…
  • >Okay that makes sense. How does this list work? I’ve had around 13 levels in there but when I checked just now there was none. Do they expire or what? @Fnanfne, did you lose other data or have a crash?  The list should always have the most re…
  • No the spike thing was intended.  Robot is METAL remember-- this is why spikes are not the same as the goop (Remember-- I hate hate hate putting redundant objects into games).  So with spikes you have to be pierced.  Robots aren't flesh: From http:…
  • Hi there... actually, an update will be out very soon that puts the farming back in.  I've decided new features will go in the new Solomon, because various things are happening (specifically Chuzzle 2 w/Popcap) that are messing up my schedule. So b…
  • Stats+Stars stay if you update.  They are only gone if you delete or un-share. 
  • @fnanfne... I do apologize.  I didn't mean to destroy your level in trying to make things more consistent for auto levels.  And that is a remarkable level (still amazed that you got a "good" runthrough).  But I bet you can fix it... since now an aut…
  • But generally, this is the last change I will make to RwK aside from bug fixes.  Anything new and exciting will go into the sequel, which will have a more flexible editor like Hoggy.  See in an ideal situation, you'd double click on a monster to set…
  • Well, here's how the randomness works now: RED GUYS always walk to the left, every time BLUE GUYS always begin moving upwards DRIPS delay based on their position (i.e. a drip in a specific position will ALWAYS have the same pattern).  Previously dr…
  • The monster's randomness has been set up to make it MORE possible to do auto-levels.  Previously, monsters made a random roll to determine their initial stats (like how long until a drip drips, which direction a boss moves in).  But now the monsters…
  • Well, the utility of the recent game list... for a sequel I'll look into it more.  It'll depend on how people use the list-- like how likely is someone to play a level they enjoyed a few times, and there it is?  Vs. ONLY using it as a "I haven't won…
  • @fomb the one-way walls problem is an unintentional error due to code added for the new "spikes" tiles (not enabled yet).  A fix has already been submitted, but I don't know if Apple approves apps on the weekend or not.  Android people either alread…
  • Well, the key was to make sure newbies don't see them without explicitely turning them on.  That's my only issue with glitchy levels, that it blocks play for new users.  I'm not a power mad lunatic who wants to direct how you play, I just don't want…
  • Yeah, hey @fomb, it was @fnanfne. But anyway, I think I have a proper solution to this problem now.  You guys can make impossible levels, and I don't have to deal with the occasional e-mails and pms letting me know that impossible levels have been …
  • No--- I've done one better.  I've put an option in settings to always have glitchy levels enabled all the time without having to turn on any filters.  Knock yourselves out.
  • Just go into the hashtag and select "glitchy."   It'll apply to everything until you turn it back off (or exit the program).  If you want to basically show all levels, just turn on everything in the hashtag filter (currently it only allows you to tu…
  • @fnafne, They're worth about a dollar if someone actually downloads the app.  So I have you to thank for that month, huh?  Just watching one ad a day suffices, though.  Anyway, I believe I have a solution for the issue of glitchy levels, see new thr…
  • Oh, and regarding offline play...  that might be something I could throw in for premium players (i.e. the people who have removed ads).  But it's a medium to large project (it requires basically a whole management system for downloaded levels) and i…
  • Also, recent levels is simply the last 25 levels you've played, it's not a "favorites" list or anything (there won't be a favorites list in RwK unless I add the server functionality for another game and fold it into RwK).  But you can make levels fl…
  • No, the one way and slow walls are currently preventing falling and an update for that will be submitted tonight.
  • Well, it hurts and frustrates players, which is probably at least part of the reason why this game makes no money whatsoever.
  • Ah, rocketing through them I see.  Welp, say goodbye to that "game feature."  I don't really understand the urge to make levels unwinnable for players who don't know the trick, though.
  • Okay, when I update Hoggy, I'll put this in the news section and we'll see what the player response is.
  • Oh, what's the new one-way barrier bug?
  • Well, anything that gets more awareness of a game is helpful to me, so tell you what... I'm going to update Hoggy 2 pretty soon.  When I do I will put up a link in the news section to your discord server, and we'll see what happens there.  If the us…
  • You don't have to delete it... is there something I can do to help you get audience?  I just don't know much about anything "social" with video games because in my era you specifically went into video games to be antisocial. :D