Robot Wants Kitty Players and Designers...
Okay, RwK fans...
I have a real problem. Apple's switch to 64-bit is going to invalidate all the game levels in a way that I can't recover-- the changes are too extensive, and trying to fix them will cause the game to become very unstable.
You guys who have a lot of levels uploaded: Do you have any suggestions for how to mitigate this problem? A total wipe is horrible and cruel, but I have no real options at this point.
Will it mitigate the pain a little bit if I move the system over to be similar to Hoggy's, with voting, new lists, star granting, etc?
I have a real problem. Apple's switch to 64-bit is going to invalidate all the game levels in a way that I can't recover-- the changes are too extensive, and trying to fix them will cause the game to become very unstable.
You guys who have a lot of levels uploaded: Do you have any suggestions for how to mitigate this problem? A total wipe is horrible and cruel, but I have no real options at this point.
Will it mitigate the pain a little bit if I move the system over to be similar to Hoggy's, with voting, new lists, star granting, etc?
Comments
Raptisoft: Fixes itself
Raptisoft is Now Upgraded 18 bit to 64 bit
Just thought of another option, though. I understand that it's almost impossible to write a 64-bit iOS application capable of reading the original level format, but would it be any easier to make a level viewer for Windows? Then people could recreate levels in the new format based on previews of their old versions.
Also, I'd be happy to see you open-source any of your old games. I love learning about the inner workings of the games I play. And while I'm still in the process of learning how to program, once I have a decent grasp on it, I'd be very interested in examining their source code.
Incidentally, could a Windows version of RWK still read the old 32-bit level format? If so, wouldn't that be an acceptable solution to the level format dilemma? Of course, some people would still prefer to play the old levels on their phones, but as long as a way to properly read them continues to exist, people could port or manually recreate popular levels in the new format.
If I decide not to port RwK, I will open source it. I'll open source both the client and the server stuff, so that people can set up their own servers and rule over them with an iron fist!
Yes, the Windows version is completely capable of reading the old levels... Windows is very flexible and has incredible backwards compatibility.
If you end up releasing RWK's Windows version, will it have access to your server with the 50.000 old levels?
Also, are there any other old mobile games not worth porting whose Windows versions you could release? I'm talking about:
Hoggy: Think you recently said it may be best to phase it out so that people stop confusing it with Hoggy 2.
Four Letter Words: Sales were borderline nonexistent.
Mahjong Blitz, Get Lucky: Apparently completely free and therefore monetarily worthless.
Boonka Snap: Has been discontinued long ago.
Kyle: I'm really leaning toward sequel right now. It won't take too long if I decide to do that, the main issue is I have to make a choice between 2017 = Chuzzle2 or 2017 = RwK2. Chuzzle 2 is definitely where the money is and is well suited for mobile audiences, RwK2 would be more fun. This is the quandary. Of course, if things really REALLY went well, I'd go for both.
Random: I have win versions of Hoggy, Four Letter Words, Mahjong Blitz. Mahjong Blitz is actually ported like SK was-- it was my 'test' port because the codebase is so small-- but when I submitted it, Apple started getting nitpicky about it missing some stuff they wanted all apps to have. So it might appear again if I decide one day to just do the work to put it out there. I just haven't because MBlitz is one of my very very low earners.
Get Lucky and Boonka Snap... I have no idea what happened to them and where they've gone! They're not in my source archive at all. Aliens...
If not, it should be possible to obtain Get Lucky at least, seeing how it's apparently still available for download. In order to avoid losing it completely, perhaps someone could download it with a jailbroken pre-iOS11 iDevice and dump it? Boonka Snap is a different story, though. Think that one got discontinued even before the closure of its publisher, Sandlot Games, in 2012. There probably aren't many iDevices in existence that still have it installed.
I can only conclude that the Illuminati knew that the gameplay in Get Lucky would expand human consciousness and there was a very real risk that the people would rise up, throw up their chains, and usher in a golden age, so they sent in agents to clean away that code.
I sometimes visit the old levels (3.5 stars and above).
Rwk very much. I think I’m having withdrawals? Anyway, clearly my vote is for rwk2!