1. I am having a little trouble with making an npc that asks a question and let player answer it with a set of choices to choose from. Is there anyway I can make player to be able to answer to the npc by using this editor?
Well... number one, the editor wasn't finished (for instance, I didn't even know NPCs "bounced" haha)... but well, here's some general stuff, because I don't want to stop other work to devote time to this:
1. I'm not sure this is possible in the current state-- it was intended to be, finally, but I don't think I got to this point before gaining the attention of the Patent Friends.
2. This is a bit general, but I think you're asking, how does it process? It falls straight through-- but if you have ten or more lines it will let the game process before continuing (to prevent infinite lockups)
3. Echo just prints text to the screen, like information
4. The script pauses execution, everything else continues. Script will resume after the time period is over.
5. It's a way of applying actions to an object. I'm not sure any more how complete this was, but you'd do something like: Reference enemy at (rect) Make Reference Walk To (position)
...something like though (though work I've done on SKHD in the meantime has blown a lot of ths stuff out of my mind)
6. I wasn't even aware of this, so there's probably no way. Does he just jump up and down?
Oh 2... that's actually for testing stuff... so that if I want to run a test or something, I code in some keyword, rather than having to actually program in a new script command. It would have been removed if things had ever gotten to the release phase.
Comments
1. I'm not sure this is possible in the current state-- it was intended to be, finally, but I don't think I got to this point before gaining the attention of the Patent Friends.
2. This is a bit general, but I think you're asking, how does it process? It falls straight through-- but if you have ten or more lines it will let the game process before continuing (to prevent infinite lockups)
3. Echo just prints text to the screen, like information
4. The script pauses execution, everything else continues. Script will resume after the time period is over.
5. It's a way of applying actions to an object. I'm not sure any more how complete this was, but you'd do something like:
Reference enemy at (rect)
Make Reference Walk To (position)
...something like though (though work I've done on SKHD in the meantime has blown a lot of ths stuff out of my mind)
6. I wasn't even aware of this, so there's probably no way. Does he just jump up and down?