Status 10/22/2017
Today's Agenda:
o Get out that Boneyard beta-- maybe final beta. Fixed at least one biggie Android problem (not the buy crash one yet guys, sorry-- that's happening in Google's code and the ball is in their court).
o Work on some RwK
A note on the RwK port: I am still not at the point yet where I can say for certain whether I can make it compatible on iOS 64 bit with all the existing files. If I ever determine that it can't be done (without requiring an extra month of converting, testing, and re-uploading all the levels), I will not complete the port and will instead just plan for a spiritual sequel (which I want to do anyway since it'll allow for trigger scripting and all the other fancy stuff that Hoggy 2 allows-- which should make for some VERY nice Metroidvania style levels).
o Get out that Boneyard beta-- maybe final beta. Fixed at least one biggie Android problem (not the buy crash one yet guys, sorry-- that's happening in Google's code and the ball is in their court).
o Work on some RwK
A note on the RwK port: I am still not at the point yet where I can say for certain whether I can make it compatible on iOS 64 bit with all the existing files. If I ever determine that it can't be done (without requiring an extra month of converting, testing, and re-uploading all the levels), I will not complete the port and will instead just plan for a spiritual sequel (which I want to do anyway since it'll allow for trigger scripting and all the other fancy stuff that Hoggy 2 allows-- which should make for some VERY nice Metroidvania style levels).
Comments
We can only hope this whole mess won't repeat in ten years when Apple announces that iOS 22 will only support 128-bit apps.