Questions about the Samurai

I am some question about what is your (Raptisoft) plans for making Samurai for the later release (mostly because I am worried about samurai might be portrayed as stereotypical samurai):

1. Do you plan to make Samurai melee-only character(stereotypical samurai) or melee+ranged hybrid character(more realistic samurai)? I am asking this because samurai is actually more of an archer or a gunner than a swordman like we think.

2. Would Samurai use some sort of ki-infused attacks or some sort of shinobi art stuff?

3. What is the generic one sentence lore behind Samurai?

4. Can you give us a small peak on skills you think of for the samurai

5. Considering that samurai's are generally had high education, wouldn't samurai be able to use some magic?

6. How would you describe samurai as a game character?


  • 1. He is flexible.

    2. Not planning at this time to make him "mystical" at all.

    3. He has a dark past.  His father sent him to far away lands to find and kill a man with less honor than himself.

    4. They're not well thought out enough yet.

    5. No, he is going to be designed more as the "pure warrior" (since the Paladin will have a whole faith section)

    6. Very fast

  • @Raptisoft

    Just one more question: what is the difference between samurai and rouge other than the culture stuff?
  • Stealth + Treasure collecting focus.
  • Is this a new game type than what you've usually done?
  • @war2k, I don't understand the question-- the Samurai (and Druid) are planned classes for a SKHD expansion pack.
  • What are your plans for the druid, then?
  • I didn't expect the Spanish Inquisition!
  • So what are your plans? Spit it out or you'll be paying a visit to the iron maiden.
  • edited November 2017
    Non-undead summoning and supportive magic, with a few quirks that I won't reveal at this time except to say, they will be pretty cool and will make you feel closer to your summoned animals, as if you truly were a hippie who likes animals better than people.
  • @Raptisoft

    some questions about druid:

    1. Do you plan to make your animal companion like a mercenary from Diablo 2 or follower from Diablo 3 which it levels up as you fight and reincarnate when you re-summon it or when it revives after its death or something? Considering the druids believed in reincarnation and ancestral souls, I think it would be a nice way to differentiate between necromancer and druid and be more realistic.

    2. Does Druid sing runic songs?

    3. Can Druid shapeshift?

    4. Do you plan to make some sort of static summons, like man-eating flower, that act as a turret for Druid? I feel like druid fits more for tower defense kind of play than rouge.
  • Wow guys give him some space xD dont be so impatient hahah
  • Quick answers, because I'm working on a Boneyard bug right now:

    1. Top secret
    2. No, that would be reserved for a bard class, if I ever decided to add one (would be purely a multiplayer, support only class with very little fight ability... but I have a loose design for it)
    3. No shapeshifting, I really hate that, it feels like a "tacked on" skill tree.  There's plenty one can do with a druid without resorting to that.
    4. Hadn't particularly planned on it... the Solomon Dark world is not so much "high elven fantasy" as it is "Ye Olde Earth fantasy" so the druid would be working with the wildlife in a European style setting (man eating flowers would be in lands near the edge of the habitable world where the wastelands from the mage wars are, and probably not tameable, and definitely surrounded by the scattered notes of explorer/botanists who went out to catalogue them).
  • edited November 2017
    @raptisoft Ohhhhh lol I thought you you a were talking about a new game all together. I didn't realize there were gonna be other classes that's awesome
  • @Raptisoft

    2. I knew you would say something like that because many people misunderstand that just because Bard and druid are different jobs that druid do not do bard stuff. Technically, A celtic druid should be able to do bard stuff because bard education is the first step of becoming a druid.
    Gameplay aspect-wise, bard should be part of druid because druid fits well with support role because his summoned friends would most likely to do most of the damage. Also, making a different character just for multiplayer means more work in code, gtaphic, and some sounds.

    3.thank god you are not doing that shapeshifting.

    4. So... plants are only for tea i guess.
  • edited November 2017
    >A celtic druid should be able to do bard stuff because bard education is the first step of becoming a druid.

    Well, those are more the "priestly druids," i.e. the ones that hang around their stone circles in robes and meticulously calculate exactly where the sun is going to rise on December 21st.  To actually go into Solomon's Keep to avenge the burning of a sacred grove, you need one of the wild men of the forest, the ones who sleep in a pile of wolves and bears and crows. 

    It doesn't mean druids don't sing songs, it's more that a little light melody isn't the kind of thing you'd use to take down a necromancer.  You can howl like a wolf, though.

    Also, from a pure gaming perspective, I don't want the druid to overlap the paladin, who can emanate auras of goodness and light that would basically perform the same function as a druid's singing.  In the same way that the Samurai is supposed to be a more mundane warrior than the paladin, the druid is supposed to be a more mundane version of the necromancer.  You don't actually magically summon animals, you have to go outside the keep to call them.

    Because Bard would be multiplayer only, I allow some overlap there.  But my general design in that region is that you actually would need a little bit of musical talent to play the bard-- sort of like Guitar Hero Solomon's Keep.  It's very different, and designed just to be a completely different experience without being capable of being played alone (I may do a priest in a similar fashion at some point as well).
  • edited November 2017

    You are mistaking vates with druid. Vates are more focused on priestly stuff while Druids are more focused on philosophy and politics (Also, druids must study vates' stuff to become druids). Also, druids are nature-lovers but not some sort of wild men.They were very powerful political figure who acted as some sort of shaman of a town(normally, shamans acted as leaders in tribal towns). You can even say druids are like archmage or chancellor. Of course, just because druid is in really high position does not mean he cares less about burning of a sacred grove.

    Singing runic songs can be differentiated by making it channeled ability instead of passive aura like paladin.  Of course, because it is a channeled ability, one cannot attack or cast spells while singing. Also, because singing runic song is exhausting, one must take a little breather before doing any other songs again unlike Paladin who can just switch auras as he or she likes. Also, you don't have to think of magic songs as just buffing allies within area. Some song can call ravens to peak foes, remind the ancestors of their greatest old time to invigorate them, and pacify enemies while the song lasts. You can think of it more like channeled aoe attack or buff instead of passive aura.

    It is also possible to differentiate bard and druid's song by making druid's song more powerful and ultimate-like move while making bard's song more like... ... typical moral-boosting songs with less power. Considering druid have variety of different knowledge compared to bards, druid will be able to infuse wild magic and ancestral powers in songs to make a powerful effect while bard uses trivial songs to boost moral of allies and annoy enemies.

    P.S. I just realized this thread was about samurai lel.
  • Mmm, you can plead your case after the game is done, but before I start work on the expansion characters.
  • New characters, hell yeah. Thank You Raptisoft.
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