RwK Beta 3 (Release candidate)
Okay, here is RwK Beta 3... which is potentially a release candidate if things go well. Just visit your google play store and wait for it to propagate.
Please let me know if this build fixes the bug where the keyboard lifts the whole screen up.
So I know a lot of people are upset about the bug fixes, and I've explained why I don't really have a choice elsewhere. However, in this build I've added two new blocks that operate like the bugs:
o Slowfalling block (robot will fall slowly through this) to replace the "slow falling" glitch
o Permeable wall (robot will be interrupted moving through this, then can proceed slowly) to replace the "one way doors" glitch... also interrupts the rocket, but you CAN rocket OUT of this wall-- just not into it.
Also, levels that you prove can be won without losing a life will get a "1up" flair on the level list so that players know that this level can be won without any kind of fiddly death sequences or whatnot. But to get the flair you have to test it and win it with one life.
Now, I will not put this into this release, but I am considering when I do an update, including Scripting, like with Hoggy. Is there any interest in that? I've seen people do absolutely wonderful stuff with the Hoggy scripting, so if scripting is something you'd like in RwK, let me know what you would expect to be able to do, besides the obvious removal and setting of blocks.
Please let me know if this build fixes the bug where the keyboard lifts the whole screen up.
So I know a lot of people are upset about the bug fixes, and I've explained why I don't really have a choice elsewhere. However, in this build I've added two new blocks that operate like the bugs:
o Slowfalling block (robot will fall slowly through this) to replace the "slow falling" glitch
o Permeable wall (robot will be interrupted moving through this, then can proceed slowly) to replace the "one way doors" glitch... also interrupts the rocket, but you CAN rocket OUT of this wall-- just not into it.
Also, levels that you prove can be won without losing a life will get a "1up" flair on the level list so that players know that this level can be won without any kind of fiddly death sequences or whatnot. But to get the flair you have to test it and win it with one life.
Now, I will not put this into this release, but I am considering when I do an update, including Scripting, like with Hoggy. Is there any interest in that? I've seen people do absolutely wonderful stuff with the Hoggy scripting, so if scripting is something you'd like in RwK, let me know what you would expect to be able to do, besides the obvious removal and setting of blocks.
Comments
But if you can describe the behavior, I might be able to provide an analogue, if it's not too glitchy-looking. If not in this release, then in the next one.
Either way, I actually have a Stylo 2 here so sometime before the update I'll sit down and see if I can figure out what's what.
I think the only difference between the stylo 2 and stylo 2 plus are their screen sizes I think
Edit: looked it up
https://www.phonearena.com/phones/compare/LG-Stylus-2,LG Stylo 2 Plus/phones/9957,10179
Same size screen some hardware spec dofferemces tho
I still don't understand the wall stick though... do you maybe have a video of it?
Sub-grouping the tiles would be a billion times worse than just scrolling it, because of how I set that stuff up (very simply!). But I definitely see secret blocks as advantageous, so I'll make it scroll in the update (as long as RwK pulls in SOME revenue... obviously if it's a "dead game" I will concentrate on future things so I can get to writing the eventual semi-sequel which will have tremendous options and a non-obsolete code base).
BTW, in the current google version, purchasing no ads should work for those that want it. I am probably going to push one more beta today, just to test live ads and have one more go at that keyboard push up problem before release.
So I'll schedule that for the update, since it'll require at least two more draw slots. But now I see what it is you want, and I can see the gameplay value of it too, as long as there are cues for the player.
Check my videos on YouTube @Raptisoft, I record most of these cool levels utilising all the neat little bugs/glitches so you'll get a good idea. You can also check my first ever 'level' I submitted on the old RwK yesterday to see what I think is a new variant of the 'wall stick' trick.
I have a suggestion with regards to all blocks that may or may not be easy to do... The ability to simply 'flip' the blocks vertically or horizontally. An example will see a level designer use one of the new blocks you introduced, the one that bounces the robot, on the top of the screen but flipping it 180 degrees horizontally. So when the robot then jumps upwards into this flipped bouncing block, it bounces down.
Check from around 21 minutes...