Wacky Idea for mage Perks in SKUME
Just some speculative idea for mage perks in SKUME for fun.
2. Soul Siphon: Hitting enemy has a small chance to drop orb and any dropped orb will instantly pulled towards player.
3. Power Overwhelming: Gaining blue orb also grants 10% bonus damage while gaining red orb also grants 10% lifesteal. This can stack up to 5 times.
4. Potion Addict: 20% lower damage normally but 40% increased damage after drinking a potion.
5. Channel Magic: Holding down attack key increases attack damage up to 50%
6. Mana Barrier: Spending more than 50 mana instantly will create a barrier with a health of 100% of max mana.
7. Siege Magic: Holding down attack key prevents player from moving but slowly increase damage up to 100 % and gain 50% all resistance.
8. Inevitable Death: Offensive spells deal 2% of enemies max health as bonus damage. This can occur once per two seconds.
9. Peacemaker: Deals 10% of enemies' max health to all non-boss enemies and deal 1% of enemies' max health to all boss enemies nearby per second. However, player can never attack or cast any offensive ability.
10. Unstable but Undying: When killed, player is instantly revived at the cost of 2 level and 2 skill point of random skill. Dying at level 2 or lower will not revive player.
P.S. Didn't expected to upload it today but I somehow accidentally pressed the button...
Comments
Once you reach a certain difficulty it can be unlocked. I was thinking 5 orbs to be the max but other might think thats over powered so probably 2 to 4 orbs would probably be best for max.
I was playing a game called r-type when the idea hit me hehehe.
I can see a huge potential for a challenge mode using that abilty.