Status: 9/18/2017
Just something bloggy here...
1. Solomon's Keep, the iOS11 update is completed and submitted and SHOULD launch before the 32-bit graveyard. It has a very minor glitch in it where it does not record feats properly which will be fixed in a quick update.
2. Solomon's Keep Android is done except for a few minor glitches. It's basically ready to go, but needs maybe one day's work and some testing on a few specific devices (this is being delayed now because of next item)
3. Boneyard for iOS11 is in progress. It will miss the 32-bit graveyard, but should not be too long before launch.
4. Boneyard for Android will happen soon after.
5. The ports have been difficult. I am considering writing the RwK sequel this year rather than porting the original RwK, because the time difference between porting and writing anew won't be very big.
6. Also considering Chuzzle 2 for this year, since it's a short write and since EA/Popcap has completely pulled Chuzzle from just about everywhere.
7. Wondering if I can get a Hamsterball mobile port, RwK2, and Chuzzle 2 all out this year if I hold off SKHD for 2018.
That's all.
1. Solomon's Keep, the iOS11 update is completed and submitted and SHOULD launch before the 32-bit graveyard. It has a very minor glitch in it where it does not record feats properly which will be fixed in a quick update.
2. Solomon's Keep Android is done except for a few minor glitches. It's basically ready to go, but needs maybe one day's work and some testing on a few specific devices (this is being delayed now because of next item)
3. Boneyard for iOS11 is in progress. It will miss the 32-bit graveyard, but should not be too long before launch.
4. Boneyard for Android will happen soon after.
5. The ports have been difficult. I am considering writing the RwK sequel this year rather than porting the original RwK, because the time difference between porting and writing anew won't be very big.
6. Also considering Chuzzle 2 for this year, since it's a short write and since EA/Popcap has completely pulled Chuzzle from just about everywhere.
7. Wondering if I can get a Hamsterball mobile port, RwK2, and Chuzzle 2 all out this year if I hold off SKHD for 2018.
That's all.
Comments
A lot coming in the next few months.. nice :D
I am wavering on RwK. The ports to 64-bit have been so difficult that I actually think it would not be TOO much longer to write a whole new version (and using a different theme so that I don't have to split the earnings, while adding in all the nice new features like voting and stars, new stuff, and a cooler editor).
That said, I'm thinking of switching focus to try to get a lot of back-logged games out, and going for the "big game" in 2018.
Also what does RwK stand for?
The compatibility with SK will be low in terms of actual data files. However, the Wizard class in HD will be very similar (in the same way the wizards in Solomon Dark are the same as the wizards in SK, except with more stuff)... so the gameplay experience you get with SK will directly help with HD.
Thus, if I could get out another game this year, it'd be good for the psyche and if can shed my Cubic Castles funk, SKHD probably will be finished at the same time it would be finished anyway.
That phone/silencer thing-- would you believe Apple doesn't give you any way to detect it? The way everyone detects it is to play a silent sound-- constantly-- and then-- constantly-- query the system to see how much of the sound was played. And then disable sound if not enough played.
I was in such disbelief of this that I was convinced I must have found the wrong solution, but in searching since then, yes, it's correct. So I'll be updating it in quickly after I finish porting Boneyard.