Raptisoft

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Raptisoft
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  • Please contact us www.raptisoft.com/contact ... make sure you let us know what OS you're on.
  • The gameplay/scoring isn't really significantly different, though.  In fact, with the new perk slot, all the scores should be moving upwards, effectively re-setting the board anyway. Does anyone really use gamecenter any more?  When I look at other…
  • Rasta, that's incorrect-- it will come to PC if there seems to be demand.  It's being developed on PC, but designed for Smartphone sized screens-- if there's demand I'll do the work necessary to tweak the screen for PC resolution.
  • Okay... if you ever do catch it, let me know.  But Android is famous for keyboard problems because every android maker can make their own keyboard interface-- and they may or may not integrate it 100% perfectly.
  • Hm, strange... Android keyboards are VERY persnickety, though, and other developers register complaints about have to do special code for special systems.  Fomb, if you can ever capture it in a little movie or something so I can see it exactly, it m…
  • I've talked with Hamumu Games in the past about open sourcing this game.  Don't know if it'll go anywhere, but we'll see what happens.  I think it'd be fun for people to mod it and run their own servers (which is super cheap now).  But we'll see wha…
  • It's okay, it's all part of the biz... depending on how hard the "fix" is, it'll either be fast or slow is all.
  • Well, it technically handles any resolution, so it wouldn't be much of an issue to tweak it for PC.  But I'm not sure any PC market exists any more for a game like Chuzzle.
  • SomeRandom: Yes, I'll seek testers.  Probably both iOS and Android, with Android being first (because it's so much easier to send out tests).  I'll provide more info as I get closer.  Chuzzle 2 is a mostly done game, but I didn't do any graphics f…
  • Yes, Chuzzle->SKUME->(Likely Hamsterball 2) is my general idea. In hermit mode, I read, I just don't write, typically.  But in general, all the "design" is ready to go, it's just about tying it all together.  I also might write a very (very) …
  • Yep, and I've had some reports and removed them.  He/She has had two warnings, and if there's another reported level, this user will be getting a month suspension to start.
  • Will look into it...
  • Not yet!  Everything that's done so far is just using blank-faced polygons.  It's essentially still a tech demo at this point.
  • The little "E" pills that are at the end of the tools list are energize pills for monsters.  If a monster walks over one, he will eat it and double his hit points and change to the next color (a single monster can eat up to three of them).
  • No, there's nothing really "customizable" about Chuzzle that I can think of, unless I were to let people design puzzle situations?  Anyway, anything I add to Makermall server-side is across the board for all games, but the interface still has to be …
  • Unless something big changes, I will not be doing heavy changes to RwK (suggestions like favorite levels/makers, etc, are good suggestions, but they would take me maybe a month to weave them into an old code-base... thus I am not ignoring these sugg…
  • I should note that there will be a few more silent updates as well.  I have some system crashes on Android that I am trying to expunge before Chuzzle and SKUME.  These updates won't happen on iOS because they are Android specific.
  • Yes, nothing big... I was going to add features, but I am just moving forward to SKUME with new features, don't want to keep delaying things by adding proper SKUME features to the older apps, especially with the potential Summer Chuzzle Disruption.
  • There have been a few collision changes to correct bugs.  These are related to the "floating point error" fixes that I mentioned either just before or just after the last update.  If you have an auto level that is failing, it is likely failing becau…
  • Yes, the Apple version is still waiting for review.  Until it goes out, any levels uploaded with the newest version will not be accessible.  Android players should already have the new rollout though.  Apple was submitted yesterday morning, so I a…
  • There's a couple ways to not have ads: o You bought RwK's add-ons years ago o You live in a country where the ad providers are not serving ads (but in that case you'd see Raptisoft ads) o Your device employs a hack or some other method of skipping …
  • Well, as of now I don't plan to take it down-- as long as I don't have to monitor it constantly for bad behavior or get into an endless bug-fixing loop, there's no reason not to leave it up forever.
  • And THAT, btw, is why you will never see the face of your character in Solomon games.  Nobody knows what's under that hat/hood/helmet (although by canon, Solomon would never toy with a female intruder the way he would toy with a male one).
  • That game looks great, but can I just express my annoyance about every freaking modern RPG programmer trying to be the VERY FIRST DEVELOPER EVER TO TAKE THE BOLD AND DEFIANT STEP of making the protagonist female? It makes it hard for me to role-pla…
  • Yeah, it's sad... I don't know what the story is.  I've speculated elsewhere that the theme is too kiddy for the hardcore gameplay.  I sometimes wonder if I did some 3D rendered version of it, all realistic looking, if it'd suddenly attract players.…
  • I think the solution to this is to add the option to have a pink kitty.
  • I do wish I'd thought of the "glitch" tag prior to fixing them (I didn't want to do the work fixing them, believe me-- but nor did I want the twice weekly e-mails telling me that my game sucked and was unwinnable), but I really don't intend to do th…
  • It determines your location from whatever IP you accessed the server from.  Just FYI this is incredibly innacurate (I put it in for fun, not for tracking) and it can't distinguish anything but "which country's IP range matches your IP address" and e…
  • Each time you upload a level you get one karma... so yeah, he was probably "Karma farming." A block list is a good idea, and I'll maybe see about adding it-- but I won't do so until I write the next game that features Makermall.  That game will eit…
  • @fnanfne Okay, yeah, they're not exactly in the spirit of RwK, but if I had to guess I would guess he is a kid experimenting.  Now I've seen this same thing happen in Hoggy a few times-- they start out uploading horrible stuff, but eventually settle…